%26ldquo;So you want to sacrifice reputation for money?%26rdquo; Ghostbusters puts this question to you after each successful mission, and it%26rsquo;s the sort of thing a more cynical reviewer would make a clever introductory joke out of. Not us, though %26ndash; we%26rsquo;re not clever, for one thing, and we%26rsquo;re only cynical when a game is cynical first. From the snappy dialogue to the over-use of Ray Parker Jr%26rsquo;s classic song, it%26rsquo;s clear this is built on a bedrock of goodwill towards fans %26ndash; but, y%26rsquo;know, that doesn%26rsquo;t mean the game is any good.
Rather than taking control of a rookie Ghostbuster as in the Wii version, you play as the original four. The reasonably tactile busting will make you feel good, but missions are too brief, giving you only a couple of ghosts to trap and some slime to collect before hauling your ass back to the station.
There%26rsquo;s depth to the research and character development, but you won%26rsquo;t need half of the abilities or equipment you can conjure up. You have to physically drive to each mission, but Ecto-1 handles like a dead Transformer, making this the worst part of the game. The world itself is shockingly murky, which makes costly crashes inevitable. %26ldquo;Do you want to sacrifice reputation for money?%26rdquo; This game hasn%26rsquo;t gone that far, but it has strained that hard-earned reputation to its very limits.
Jul 2, 2009