Gemini Man review: "Two Will Smiths for the price of one just ain’t worth it"

(Image: © Paramount Pictures)

GamesRadar+ Verdict

Come for the technical innovations, stay for… hmm. Two Will Smiths for the price of one just ain’t worth it.

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It’s taken 22 years for the technology to catch up with the premise of Gemini Man, a high-concept thriller that sees ace hitman Henry Brogan (Will Smith) being pursued by a younger clone of himself. Back in 1997, Tony Scott was attached to direct, and all of the usual action suspects – Cruise, Ford, Sly, Arnie, Clint, Connery – were targeted for the lead. But the real star refused to come out of its trailer: Disney’s now-defunct animation/VFX department The Secret Lab failed to crack the de-ageing effects, codenamed The Human Face Project.

Now, just weeks before Scorsese’s The Irishman arrives with the wrinkles ironed out of De Niro and Pacino, Gemini Man finally reaches cinemas with Ang Lee directing and a 51-year-old Will Smith being hunted down by a 25-year-old Will Smith, courtesy of Weta’s effects wizards. Too Old For This Shit Will is Brogan, a super-assassin for the Defence Intelligence Agency (DIA) who, 72 kills notched, develops a conscience. Complaining of a “hurt soul”, he trades his rifle for a fishing rod in Georgia. Only former army buddy Clay Verris (Clive Owen), who now runs a privatised para-military unit named Gemini, decides that Brogan knows too much and must be terminated. Luckily he has just the man to do it – Junior, a clone of Brogan who possesses all of his abilities plus better knees.

Lee’s last film, Billy Lynn's Long Halftime Walk (2016), was shot at 120 frames per second (the standard is 24; Jackson’s Hobbit trilogy was 48), and the increased frame rate is an innovation he continues here (the 3D-Plus option is 60fps for reasons too boring to go into here). The idea is to offer pin-sharp, hyper-realistic detail; the reality is that it turns the movie into a glossy magazine, and makes the outlines of characters scalpel-sharp, like they’re cut-outs. It also renders everything cheap and amateurish, disguising the gorgeous, far-flung, Bondian locations as knocked-together movie sets, and making the props look like they’ve been stolen from the cupboard of a local school production. It even, somehow, infects performances, robbing them of truth.

Editor-at-Large, Total Film

Jamie Graham is the Editor-at-Large of Total Film magazine. You'll likely find them around these parts reviewing the biggest films on the planet and speaking to some of the biggest stars in the business – that's just what Jamie does. Jamie has also written for outlets like SFX and the Sunday Times Culture, and appeared on podcasts exploring the wondrous worlds of occult and horror.