Bethesda could take notes from Baldur's Gate 3 on how to make new RPGs like The Elder Scrolls 6 "meaningful," says Skyrim lead: "The gaming community has spoken"

Baldur's Gate 3 Karlach
(Image credit: Larian Studios)

Former Skyrim lead and Bethesda Game Studios veteran Bruce Nesmith would look to RPGs like Baldur's Gate 3 for inspiration while developing new games like The Elder Scrolls 6, if he were working on them.

Or, at least, he seems to reveal as much during a recent interview with Press Box PR. He begins by explaining how Bethesda's games have evolved over time – and how they still could.

"Bethesda games in the last decade have become less dynamic in order to meet the needs of what the games needed and audience expectations," he describes, "but to be able to have the world be more fluid, I think that would be very cool."

He then cites Baldur's Gate 3 as an example of a game that ticks all the boxes – and, honestly, I'm not surprised he picked it. It made history with all of its GOTY wins and smashed just about every number possible. It also currently sits with an average rating of 96 on Metacritic, so… yeah. It is the RPG that comes to many minds, I'd argue.

As Nesmith puts it, Bethesda could "look at Baldur's Gate 3 and draw lessons from that smash hit." He says that "part of what made it so popular is that it felt like all choices were meaningful because you made a choice and it made a big difference in your play."

Bethesda, according to Nesmith, has "maybe pulled back from doing [those meaningful choices] a little bit." The studio's focus has shifted from such choices, but this takes away from the "impact" a game can ultimately have.

I just hope The Elder Scrolls 6 has the same – and I wouldn't be opposed to seeing some of that decision-making flair Larian Studios' own RPG is so beloved for, either. Only time will tell, and sadly, there'll be a lot of it still to come.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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