Resident Evil
Latest about Resident Evil

Oh good, Resident Evil Requiem director says "there are similarities" to the scariest scene in Resident Evil history, but on "another level" of "claustrophobic, unarmed" tension
By Jordan Gerblick published
News Capcom wanted to add "something fresh" to Resident Evil 9 instead of "copying and pasting over House Beneviento"

Capcom says that Resident Evil 9 will be "so-called 'old school Resident Evil'" in style, but its director teases a "new system" that creates a "complete roller coaster ride between the different aspects of the series"
By Josh West published
Interview Gamescom 2025 | We speak to Resident Evil Requiem's director and producer to learn how its horror was shaped by Biohazard, Village, and the Remakes

Resident Evil Requiem monsters will throw furniture at you, which isn't even scary, it's rude
By Jordan Gerblick published
News Resident Evil 9 takes jump scares to a whole new level

The new Resident Evil Requiem gameplay reveal has left me with more questions than answers, so here are the 5 biggest mysteries I can't wait to solve
By Jasmine Gould-Wilson published
Feature Curiouser and curiouser

Resident Evil Requiem's new trailer makes a great case for Grace Ashcroft, not boring old Leon Kennedy, being the anxiety-riddled hero we need for the series' scariest entry yet
By Jordan Gerblick published
Opinion Opinion | Horror is less horrifying when you're hot and cool and unstoppable

Resident Evil Requiem has third-person "exclusive animations" that turn protagonist Grace into a real horror movie final girl
By Jasmine Gould-Wilson published
News She's just like us for real

I played Resident Evil Requiem and kept shouting at the protagonist, but the fact that she’s a bit useless is kind of the point
By Jasmine Gould-Wilson published
Preview Hands-on | Resident Evil Requiem feels more like Outlast than I expected, and I'm surprisingly into it

Resident Evil 1 devs were so insistent on having action mechanics like charged attacks and sidesteps that director Shinji Mikami let them do a test run, but it just made killing zombies look silly and not scary
By Jordan Gerblick published
news "The theme of this game is fear"

Microsoft, EA, and other publishers should give up on artificial intelligence: We peaked 21 years ago, when Resident Evil 4 devs were thrilled AI enemies could think "like a smart person" by using "weapons, of course"
By Ashley Bardhan published
News Chainsaws? I think you mean "undeniable genius"
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