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  1. Games
  2. Platforming Games
  3. Super Mario
  4. Super Mario Bros.

Mario's iconic pipes only exist because Shigeru Miyamoto happened to see "a plastic pipe sticking out of a wall" while wandering the streets of Kyoto

News
By Catherine Lewis
Published 6 January 2025

The pipes offered a way to transport enemies back to the top of the screen

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Mario stood on top of a wiggling warp pipe in Super Mario Bros. Wonder.
(Image credit: Nintendo)
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The big green warp pipes populating Mario's world are just an accepted feature at this point, but have you ever wondered where they first came from? According to an old interview with series creator Shigeru Miyamoto, the idea was inspired by a real-life pipe the designer just happened to see while wandering around Kyoto.

This comes from a Japanese interview from 2000, which was initially published in volume one of Game Maestro, and has now been translated by Shmuplations. In it, Miyamoto discusses Mario's origins, including the old enemy ideas Nintendo came up with. Other than the turtle-like Koopas, "we came up with crabs and flies," he revealed. From this, the team "figured the only environment with all three of those creatures – turtles, crabs, and flies – would be an underground tunnel," which Miyamoto suggested "must exist somewhere… like under New York, I thought."

At this point, however, the game's iconic pipes still didn't exist. Instead, they emerged after the team began to consider how to connect the bottom of the screen back to the top, since they needed to have the enemies re-appear there. "So that got us thinking, OK, we need a path or some way for them to get back up there," Miyamoto explained. "Then one day I happened to be walking through the streets of Kyoto, and I saw a plastic pipe sticking out of a wall."

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Miyamoto shared a similar story in an 'Iwata Asks' interview with former Nintendo president Satoru Iwata back in 2009, at which point he revealed that the idea to include pipes was also inspired by manga, since "If you read old comic books, there will always be waste ground with pipes lying around." However, he elaborated on the problem the team had faced with trying to avoid the turtles becoming "piled up" at the bottom of the screen, but thinking that "having the top and bottom of the screen connected in the same way [as the left and right sides of the screen] would have been somewhat odd." Thankfully, that's when inspiration struck. 

"On the way home from the office, I spied a concrete wall in a residential area which had a number of drainage pipes coming out of it. I thought: 'I can use those!' (laughs) It's well established that something will emerge from a pipe and then go back into it," he told Iwata.

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As they say, the rest is history, and now it's difficult to imagine things being any different. In the same Game Maestro interview, Miyamoto also revealed that Nintendo had applied for a design patent for a creation he brought to his interview at the company. "I remember thinking, 'this is a shrewd company!'" he said. 

Nintendo's Shigeru Miyamoto "very much" regretted making Super Mario Sunshine so hard as it should be something that even "Grandma and Grandpa" can pick up and play.

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CATEGORIES
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Catherine Lewis
Catherine Lewis
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Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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