Civilization 7's choice of leaders came down to "authenticity and not accuracy" - "The goal is not 'is wrong wrong?' But rather 'Does wrong feel wrong?'"

A bronze woman dancing during the Civilization 7 trailer.
(Image credit: Firaxis)

The developers of Civilization 7 have explained the work that goes into choosing which real-world civilizations get to be included in the game.

Speaking at GDC, narrative designer Finn Taylor explained that while "civilization is a game about building your own history," it's also a game where you have to use "the tools of real history, the real civilizations and leaders that created the world in which we live in today" to do so.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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