Silent Hill 2 remakers didn't start with the OG Silent Hill because "the franchise is connected to Konami's plans"
Silent Hill 2 was also just a better fit for Bloober Team's DNA, according to devs
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Bloober Team, the studio currently remaking horror classic Silent Hill 2 in fancy fashion, has explained why it didn't start with the first game in the series.
In an interview with Rock Paper Shotgun, creative director Mateusz Lenart explained that he reckons the sequel "just matches our DNA better" because "it's much more emotional, a much more personal story than, for example, the first game or the third game."
According to Lenart, Bloober Team have apparently always been "fans of telling personal stories about people's experiences, people's feelings and how they go through them," as opposed to strictly focusing on "occultism and things from other worlds."
Lead producer Maciej Głomb agreed that Silent Hill 2 was "the best match" based on the team's prior work on The Medium, Layers of Fear, and Blair Witch. "Even in our previous games, we were so inspired by Silent Hill 2 in more specific aspects - in Layers Of Fear, which is a completely different game, but having those different endings, it was inspired by Silent Hill 2," Głomb continues.
But Głomb was also open enough to acknowledge that "it's not like we were making the decision" since "the franchise is connected to Konami's plans." Konami's plans also currently include new games in the series, from Silent Hill f and Silent Hill Townfall, and presumably more upcoming horror games.
Silent Hill 2 Remake is coming to PC and PS5 on October 8. Gamesradar's Jasmine Gould-Wilson played the first five hours of Silent Hill 2 Remake, and was pleasantly, if not cautiously, surprised. "It's clear that the Silent Hill 2 Remake proudly holds tight to what the production teams identified as its core tenets," she wrote in her preview.
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.


