Post-Skyrim and pre-Fallout 4 was a glorious time at Bethesda, devs say: "When we made that game, it was like World Series Red Sox"

Ralof sitting in a prisoner wagon chatting to the Dragonborn during the opening of Skyrim.
(Image credit: Bethesda)

Bethesda Game Studios developers have reminisced about the company's glory days following the widely successful launch of The Elder Scrolls 5: Skyrim.

The mammoth RPG's senior designer and writer Emil Pagliarulo tells Game Informer that by the time Fallout 4 "rolled around, our team was so tight" because of everything they had learned from Skyrim's production.

"When I look at that transition between Fallout 3 and Skyrim, and then Skyrim to Fallout 4, I really look at how we, as a development team, worked together and improved our craft and the process," producer Angela Browder adds. "I think with every project, I can absolutely, with 100-percent certainty tell you that we, as a studio, got better. Our process – the process of making a game – got better with every single one."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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