Mass Effect veterans have another Normandy-type "major hub" in their new space RPG Exodus, but this time it's an entire city

A screenshot from Exodus' debut trailer
(Image credit: Archetype Entertainment)

Exodus, the upcoming game from a few veteran game developers who worked on the original Mass Effect trilogy, has a hub world. Good news for anyone who liked pestering everyone on the Normandy in between any excursion! But this time, the hub world is an entire city that'll change over the course of in-game decades.

Archetype Entertainment co-founders and former BioWare higher-ups James Ohlen and Chad Robertson sat down to dish more information on Exodus in this month's Q&A video, where the duo was asked about how exactly time dilation affects the game's world.

You see, in Exodus, you and your interstellar buddies go on expeditions to retrieve some ancient kind-of-alien artefacts, but time crawls much slower in space than it does on your home world. One trip into the aether for you might be a decade for your people back home. Archetype had only vaguely hinted that our choices would ripple across decades and even centuries before, but we now have a much more concrete idea of how that works in practice. 

It's also interesting that the Archetype team named the game's main hub after an ancient Persian city that was destroyed after the empire's long-standing beef with the ancient Greeks. A hint of things to come for Exodus' crew? We'll find out when Exodus rockets onto PC, Xbox Series X|S, and PS5 sometime this year.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.