How to change appearance in Crimson Desert
You can change appearance in Crimson Desert at camps and barbers
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To change appearance in Crimson Desert is a feature that we've already seen revealed, with players able to customize much of their character's look, including hair, beards, tattoos, and more besides. That doesn't mean you can actually create a character from the ground up in Crimson Desert though – this is more like Witcher 3 than Baldur's Gate 3 in that respect, where we have a set protagonist but are given some ability to customize their look and style. We'll go over everything that's been revealed about character creation in Crimson Desert so far, as well as what you need to know going in.
Where to customize and change appearance in Crimson Desert
Players in Crimson Desert will be allowed to change and customize their characters' appearances at camp, specifically using Barber Shops (to alter their faces) and Dyehouses, to alter clothes and armor.
Barber Shops seem like the primary point of appearance customization. Here you'll be able to change the following, and potentially more in the full game:
- Hair style and color
- Beard style and color
- Eyebrow style and color
- Face and body tattoos
Meanwhile, the Dyehouse lets you change the color and appearance of armor and weapons, including that of your horse's caparison and armor, and of the paint on your War Robot.
All that being said, it does seem like there's a limit to what can be customized, with characters' faces, species, and voices seemingly locked in. Again, comparisons to The Witcher 3 here seem apt, as the characters' looks are basically fixed, but with certain tertiary style details that you can alter.
Crimson Desert skills: Git gud
Crimson Desert weapons: Master the blade
Is Crimson Desert multiplayer?: Can you adventure with friends?
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Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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