"We have made back our development budget after 3 hours": Over 8 years in the making, strategy roguelike Mewgenics is an instant hit for The Binding of Isaac creator and his team
It's not just critical acclaim, Mewgenics is a massive sales success too
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Mewgenics, the peculiar new tactical roguelike from the mind behind The Binding of Isaac, launched today alongside overwhelmingly positive reviews from players and critics, and now we officially know it's shaping up to be a big commercial success as well.
Coming from The Binding of Isaac maker Edmund McMillen and his longtime collaborator Tyler Glaiel - a team that also brought us The End is Nigh - Mewgenics is about as much of a departure for the co-creators as it gets. It's still very much a roguelike, but here you're tasked with building a superpowered, mutant cat army and sending it into turn-based battles where you'll need to get all strategical.
Glaiel shared an update on Bluesky celebrating an extremely fast recoup on the team's investment. "And we have made back our development budget after 3 hours. Thank you all," he said.
Apparently, this cat-'em-up is a winning formula by pretty much every metric. At the time of writing, the game is blowing up the Steam charts and has almost 800 reviews on the platform, 96% of which are positive.
It's also a hit with critics, with our own Ali Jones giving it 4.5 out of 5 stars in his Mewgenics review, and calling it "a dense, detailed, and hugely varied strategy roguelike" with "an imaginative and rewarding gameplay loop" that's only slightly hampered by sometimes brutal RNG.
and we have made back our development budget after 3 hours. Thank you all :)
— @tylerglaiel.com (@tylerglaiel.com.bsky.social) 2026-02-10T18:57:47.670Z
Let me quickly remind you that Mewgenics was first announced way back in 2012, but later canned in 2016 and rebooted in 2018. That means, at the very least, it's been in active, continuous development for eight years, making that three-hour turnaround all the more impressive. There's no telling what heights the game will reach in the coming days and weeks, but things are off to an extremely encouraging start for Mewgenics. It has cats; I should've known.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


