Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Amazon Spring Sale
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
A close-up or Arjun Devraj's eye shows spirals of yellow circles reflected in it, in a Saros cutscene
Roguelike Games Saros runs are shorter than Returnal's in order to keep the "danger," but reduce "helplessness"
Key art for Saros showing Soltari Enforcer Arjun Devraj holding a gun with is eye glowing, in front of a larger figure with many arms, with the GamesRadar+ frame for Big in 2026
Roguelike Games Returnal spiritual sequel Saros lets you keep upgrades when you loop, but that just means this twitchy shooter can be challenging in brand new ways
A screenshot of Arjun during the new game Saros.
Action Games Saros: Everything we know so far
Hades 2
Roguelike Games The 25 best roguelike games to play right now
Planet of Lana 2 demo screenshots
Platforming Games More alien cat action, big brain puzzles, and a "darker" story give this epic sci-fi adventure more bite than I expected
In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone
Adventure Games I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan
Action RPGs Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
Slay the Spire 2
Roguelike Games Slay the Spire 2 early access review: "Instantly familiar, but already bursting with new ideas"
Key art for Marathon showing a colorful cybernetic character with a gun taking cover
FPS Games Marathon review: "Bungie has created my favorite multiplayer shooter in years"
A thief looking down a scope in Marathon
FPS Games After 80 hours of Marathon, I'm glad Bungie didn't try to please everyone
Arc Raiders cover art with three raiders
Third Person Shooters "It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players
Replaced screenshots from release date trailer
Platforming Games Replaced is a side-scrolling cyberpunk beat 'em up that wants to feel like a playable movie
A character in Ontos' key art sits in a chair that merges purple, floral, biological design with high-tech cables - their face is blurred with multiple expressions showing inner turmoil while their eyes are closed - with the GamesRadar+ Big in 2026 frame
Survival Horror Games Soma successor Ontos is "like Shadow of the Colossus" says its creative director: The moon-set horror is "built around the looming excitement and dread of what the next big Experiment will be like"
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
Roguelike Games "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
  1. Games
  2. Roguelike Games
  3. Saros

3 hours in, Saros is a triumph for PS5 – this twitchy sci-fi roguelike shooter perfectly evolves on Returnal, and is already a GOTY contender

Features
By Oscar Taylor-Kent published 26 March 2026

Big Preview | Housemarque's sci-fi roguelike "bullet ballet" puts you under pressure, while giving you the tools to smash its shapeshifting world of terror right back

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Arjun Devraj stands in front of an eight-armed figure in front of an eclipse in key art for Saros, covered with the GamesRadar The Big Preview frame
(Image credit: Sony)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
0
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

My hands are shaking, eyes wide as I try to pirouette through a barrage of swirling multi-colored bullets from a hulking, rooty tree thing called Prophet. About 30 minutes into one of my early runs in Saros, the spiritual successor to Returnal – a roguelike shooter Housemarque calls "bullet ballet" – this boss is putting me through the wringer, whipping at my pointed toes as I desperately try to survive through a surprise second phase with dwindling health. This ain't no Swan Lake. I dodge, I weave, I ease the DualSense triggers to use alt-fire blasts when I have space. Finally, it falls. Then… it gets back up. Come on, a third phase?

As someone who felt like they mastered Returnal's third-person shooting well enough to consistently bash through runs, in this moment Saros begins to feel like a gargantuan challenge. Sweating it up in Housemarque's Helsinki office, a fizzy orange drink the only way to calm my nerves, I'm getting nervous. Let loose on the first three hours of the game from the very start, I'm told I have two whole levels to play through. What if this is where it ends for me? What if I can't get past the first level? Saros is a wonderful spiritual sequel to Returnal, but it's a different, evolved beast at the same time – with well-judged difficulty providing an excellent challenge that's satisfying to overcome. Forget being a PS5 must-play, Saros is feeling like game of the year material already.

Arjun blasts at Prophet with a Smart Rifle in Saros

Image credit: Sony

Saros gameplay screenshot

Image credit: SIE

Bullet sponge

Fast facts

Developer: Housemarque
Publisher: Sony
Platform(s): PS5
Release date: April 30, 2026

Funnelling me into a small corridor, walls of roots restricting movement, it feels like Prophet is issuing me a direct challenge: stop trying to play Saros like Returnal. So I do. With dodging in such a small space feeling like a death sentence, I instead have the tenacious Soltari enforcer Arjun Devraj (Rahul Kohli) square up to the lightshow-like display of bullets, readying his shield to meet the threats of alien planet Carcosa head-on.

Using this piece of megacorp tech from back home depletes the energy levels of Arjun's armor. But, absorbing compatible bullets restores even more of that energy, able to be overcharged and blasted out to deal devastating damage. Blue bullets do this unhindered, but yellow bullets – corrupted by the Carcosa's frequent, strange Eclipses – spread that corruption through Arjun's suit, reducing his armor capacity until I cleanse it with each power blast.

During the climax of my duel against Prophet, my health already dwindling, playing it safe – as I might have done in Returnal – isn't going to cut it. Fully embracing the utility of Arjun's shield, I accept that from this point on, health doesn't really matter. Constantly swarming me with corrupted, yellow bullets as well as the safer blue ones, I push through them all with no distinction.

Arjun Devraj activates a Carcosan Eclipse in Saros

Image credit: Sony

Arjun speaks with the coffin-shaped AI overseer Primary, which coils from The Passage's ceiling like a snake, in Saros

Image credit: Sony

Hold, release, blast. Hold, release, blast. Mistiming getting that shield up will see Arjun obliterated: too late, and the final 10% dregs of his armor will be shredded, but too early and I won't have enough shield energy recharged to even begin sucking them in. By the end I'm not dodging at all, deliberately making myself a target to ensure as many bullets pepper into me as possible. With this long, narrow arena, it becomes a tennis match, a volley of bullets that I keep throwing back into Prophet's face – a proper duel.

When Prophet crumbles, I'm exhausted. Even though it's one of the best PS5 games, Returnal's runs could take well over an hour, seeing how far into each sequence of levels you could get, unsure how far you'd make it. In Saros, I'm relieved to see that after this first boss I activate a teleportation shortcut back to Arjun's base of operations – The Passage – which I can use to return to tackle the next level immediately, or start from square one to hoover up upgrades through levels and bosses back-to-back if I so wish.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Housemarque tells me that aiming for these chunks of play to average about 30-minutes in length is deliberate, and it feels like a smart move, giving me much needed time to breathe and let that stress out. Clashes in Saros, rewarding you for risky manoeuvring close to enemy fire, can feel so much more intense than Returnal where staying on the move was often the catch-all strategy.

Arjun readies up his shield as Prophet shoots out circles of yellow bullets in Saros

(Image credit: Sony)

Safe Passage

Big Preview

Arjun Devraj concentrates in a Saros cutscene, with the orange Big Preview frame from GamesRadar

(Image credit: Sony)

Dive into the eclipse with our Saros Big Preview, where we will be revealing more exclusive dev access and extensive hands-on impressions for this PS5 must-play over the coming days!

Soltari, the megacorp that sent Arjun and his crew off to shipwreck on Carcosa, are eager to get their hands on the planet's enigmatic, eclipse-fueled natural resources – though the preceding expeditions have seen each colonization attempt go mysteriously missing. Arjun's unit is specifically geared up to find out why – and for some that mission is much more personal than the clinical profit margins Solatari are chasing. That tension is already a highlight, and best observed through Primary, an almost snake-like, mechanized artificial intelligence unit that can improve Arjun's gear. Teleport back to base camp for the first time and it'll briefly be confused before scanning you, declaring the technology now property of Soltari, and notifying Arjun he'll have a bonus in his payslip while our main man just rolls his eyes. It's charmingly HAL-ish.

Primary's upgrades aren't all talk, either. Besides Arjun's shield, permanent upgrades through the Armor Matrix are the biggest way Saros diverges from Returnal. Scooping up resources from destroyed enemies or caches, they can be traded in to progress up a big skill tree, primarily giving Arjun stronger starting stats or for gear rolls to have a higher base level. In my demo, some nodes on this tree are locked behind defeating certain bosses, so there's a cap on how many upgrades Arjun can accrue that's tied to progression, but there's plenty up for grabs if you want to focus on getting stronger to get a leg-up in those boss fights.

Arjun runs towards Bastion in Saros, using his blue shield to absorb a spiral of blue orb bullets

(Image credit: Sony)

Similarly, Carcosan Modifiers allow for further, world-altering tweaks, and are also set at Primary before an excursion. Split between positive and negative modifiers that you aim to balance, you may trigger, for instance, a wider collection radius on resource drops, but then need to counteract by setting enemies to do more damage. Not simply a difficulty mode, it allows you to explore adding your own layer of risk-reward.

Saros' roguelike structure means there will be plenty of time to experiment.

Saros' roguelike structure means there will be plenty of time to experiment as you fight through each of Carcosa's environments, even if teleportation means you can now start directly at each newly unlocked area if you wish. Between deaths, the planet reforms and shapeshifts so that Arjun will have to battle through a freshly formed sequence of rooms. It's a similar approach to Returnal, but, like with the more focused runtimes, feels tightened up.

Each handcrafted chunk of level feels well-designed, especially when it comes to presenting interesting spaces for intense shootouts with foes, mixing together different elevations with spaces for Arjun to run rings around enemies or deftly dodge their huge bullet barrages in close confines. Compared to Returnal, I find myself getting stuck on bits of level geometry far less across the first two levels.

Arjun uses the world dial in The Passage to activate teleportation in Saros

Image credit: Sony

Arjun speaks with a crewmate in The Passage in Saros

Image credit: Sony

Beyond each of Saros' rooms feeling well-designed, so too does the experience of moving between them. Some areas have multiple exits to progress forward, and whether one leads towards the main objective or is a side-route is marked clearly on Arjun's mini-map. These side spaces are always worth exploring if you're able to – some are locked and require collectible keys, or sometimes whole new traversal upgrades you presumably get later.

Unlike Returnal, these side-paths are all slight, quick diversions, but I think this really helps with Saros' fast-paced expeditions. It's so much easier to quickly assess the risk-reward value of going off the beaten track in Saros, while in Returnal I often found the lengthy side-paths not worth the backtracking time by the late-game. While Arjun's base levels are upgraded between each run, he'll still be stripped of power-ups each run, so hoovering up number-juicing upgrades as you plunge once more into Carcosa's depths is vital.

Saros' eclipses even make for a cleaner indication of that risk-reward ramp up, too. Housemaque calls Carcosa's lunar phenomena an "escalation" in just about every sense. Arjun begins exploring each environment as normal, but always comes up against a progression blocker that he'll need to remove by interfacing with strange alien technology that initiates an Eclipse. Under this phenomenon, new life is breathed into this otherwise almost dead-world – ancient forests stir once again, abandoned factories whirr back to life, allowing for new ways to progress with new dangers to match, from tougher beasties to having to move between laser-cutting tools.

Arjun blasts at a group of enemies as a line of blue orb bullets whizzes past him in Saros

(Image credit: Sony)

Pressure is added just about everywhere during an Eclipse. Beyond just adding corruption to enemy blasts, it seeps into all things – gear too – teasing power at a cost. A huge power surge may now saddle Arjun with a decrease in power if he shoots while stationary (why are you stopping, anyway?), or, much worse, introduce fall damage. I will never look before I leap. Likewise, a hefty new gun may come at the cost of stripping away auto-aim capabilities. Saros is constantly making me think which debuffs I'm willing to handle in order to become vastly more powerful, and weighing up the cost of playing it safe versus feeling underpowered.

I've yet to get a full sense of Saros' broader structure, but getting to run a few loops across two levels (including beating them front-to-back one after another) is enough to convince me this quicker, more intense play is absolutely the evolution of the Returnal formula I wanted to see. Just three hours has been enough time to get me comfortable with when to embrace the Eclipse, which side-paths to poke through, and which gear I want to pocket on each randomized run. But it's also made it clear there's so much more to experience as I find new layers of depth.

Image 1 of 4
Arjun blasts through the Ancient Depths in Saros, an abandoned, mechanical mining environment, while avoiding orbal energy blasts
(Image credit: Sony)
A flying blue enemy shoots yellow orbs in front of a fiery eclipse in Saros
(Image credit: Sony)
The Armor Matrix skilltree upgrade menu in Saros
(Image credit: Sony)
Arjun blasts through the Ancient Depths in Saros, an abandoned, mechanical mining environment, while avoiding orbal energy blasts
(Image credit: Sony)

Arjun's starting pistol is a punchy, shotgun-like handgun I don't think much of at first, but when I grow comfortable with its half-trigger pull alt-fire – which removes its fire-rate limit completely to simply shoot as fast as you can mash the trigger – I begin to love it. Only at the end of my time with this early look at Saros do I even begin to really click with all the nuances of the Soltari shield. My first victory against Prophet was dicey, empowering, and edge-of-my-seat, but on repeat encounters with the boss I begin to grow more comfortable with scooping up corrupted shots only when I have to, easing my way through to the less dangerous blue ones.

Meeting that danger head-on, and growing comfortable with it, is all part of Arjun's journey. The second boss I face plays with this, blasting out waves of bullets that mix blue and yellow shots together, teasing me with potential non-corrupted paths to weave through for optimal damage. Then, there's a laser blasting out unblockable damage in its center, but surrounded by absorbable bullets. Play it safe, and just run? Or ride the very edge of the danger zone to blast all that energy right back out? It's possible to play cautiously in Saros, but the allure of embodying Arjun fully, and learning how to blast right through, is hard to resist.


Want more loops? Check out our best roguelike games ranking!

TOPICS
Sony Interactive Entertainment
CATEGORIES
PS5 Platforms PlayStation
Oscar Taylor-Kent
Oscar Taylor-Kent
Social Links Navigation
Games Editor

Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he's a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he's always up for a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
A close-up or Arjun Devraj's eye shows spirals of yellow circles reflected in it, in a Saros cutscene
Roguelike Games Saros runs are shorter than Returnal's in order to keep the "danger," but reduce "helplessness"
 
 
Key art for Saros showing Soltari Enforcer Arjun Devraj holding a gun with is eye glowing, in front of a larger figure with many arms, with the GamesRadar+ frame for Big in 2026
Roguelike Games Returnal spiritual sequel Saros lets you keep upgrades when you loop, but that just means this twitchy shooter can be challenging in brand new ways
 
 
A screenshot of Arjun during the new game Saros.
Action Games Saros: Everything we know so far
 
 
Hades 2
Roguelike Games The 25 best roguelike games to play right now
 
 
Planet of Lana 2 demo screenshots
Platforming Games More alien cat action, big brain puzzles, and a "darker" story give this epic sci-fi adventure more bite than I expected
 
 
In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone
Adventure Games I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
 
 
Latest in Roguelike Games
The dino-like Pyrophina beast in Mewgenics roars, shaking the screen
Roguelike Games "Oh hi Switch 2": Mewgenics port looks imminent as Edmund McMillen shows it on Nintendo's hardware
 
 
Hades 2
Hades "F*** me, I guess": Hades 2 actor Ben Starr "hated" himself while fighting the character he plays in the roguelike
 
 
A close-up or Arjun Devraj's eye shows spirals of yellow circles reflected in it, in a Saros cutscene
Roguelike Games Saros runs are shorter than Returnal's in order to keep the "danger," but reduce "helplessness"
 
 
Slay the Spire 2
Roguelike Games Slay the Spire 2 devs respond to the flurry of negative Steam reviews: "No change is necessarily permanent"
 
 
Slay the Spire 2
Roguelike Games First big Slay the Spire 2 balance patch makes "infinites harder to achieve" and adds a Phobia Mode
 
 
Sly the Spire 2 multiplayer
Roguelike Games How Slay The Spire 2 multiplayer works
 
 
Latest in Features
Pokemon Pokopia gameplay showing Ditty in human form, frowning in front of a lighthouse
Pokemon Pokemon Pokopia's hard-hitting maturity is the perfect way to celebrate 30 years of Pokemon
 
 
Dying Light: The Beast
Survival Horror Games Dying Light: The Beast's Restored Land update puts the survival back into survival horror
 
 
Screenbound screenshot showcasing the 3D world in the background with sky and clouds and Qboy in foreground
Platforming Games I wish I were melting my brain in Screenbound right now
 
 
Ben Kingsley as Trevor Slattery and Yahya Abdul-Mateen II as Simon Williams in Wonder Man.
Marvel TV Shows Wonder Man season 2 release date speculation, cast, plot, and everything there is to know
 
 
Dominic McLaughlin as Harry Potter in HBO's Harry Potter TV show
HBO Harry Potter TV series release date, cast, trailer, plot, and more news
 
 
Marathon Thief shell in dark lighting
FPS Games I'm in a situationship with Marathon's "worst" gun, and after 80 hours I'm not letting the meta break us up
 
 
LATEST ARTICLES
  1. Fox McCloud in the The Super Mario Galaxy Movie
    1
    Fox McCloud joins The Super Mario Galaxy Movie roster, fueling Super Smash Bros. movie speculation
  2. 2
    Star Wars Zero Company lets you explore like it's a third-person action game outside of combat
  3. 3
    Wonder Man season 2 release date speculation, cast, plot, and everything there is to know
  4. 4
    Pokemon Pokopia's hard-hitting maturity is the perfect way to celebrate 30 years of Pokemon
  5. 5
    Star Wars Zero Company will kill story characters, Fire Emblem-style

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...