I broke this roguelike FPS Steam Next Fest demo wide open once I combined its gritty freerunning with a gun that spams pandas

High Fructose
(Image credit: Chazak Games)

The aesthetic of High Fructose is a little all over the place. It's an edgy parkour game in the style of the Ghostrunner games, except my character is a furry fox, and the targets at which his blade is aimed are not the robot soldiers of an oppressive regime, but evil fruits which drop arcade-style coins and when you kill them. But for all that eclectic collection of vibes, I found its Steam Next Fest demo to be extremely fun - even before I found the panda gun.

As your samurai fox (or one of three other animal warriors), it's your job to slice through waves of corrupted fruit in an attempt to reclaim a sacred orchard. Conveniently, these fruits are hanging around in a freerunner's dream - an arena of tall, wide pillars that enable plenty of wallrunning and airdashes. It's a little more eclectic than the carefully curated freerunning arenas of Mirror's Edge or Ghostrunner, and the hordes of enemies make for somewhat less precise katana-ing, but it's still a satisfying playground.

High Fructose

(Image credit: Chazak Games)

Brown, black, and panda bears could now all be shot out of my drone every few seconds. And when I managed to cook up my Cherry Catacylsm, they'd fire even faster, until any attempt I might make to find and cut up a fruit was often stymied by a rampaging ursine that got there before me. Within just a few seconds, each stage was overrun by roaring, shaggy allies who'd chase down any fruit, deafening me in the process.

Is it how High Fructose was supposed to be played? I'm almost certain that the answer is no. But among all the samurai freerunning elements, I'm impressed to see that it's actually prepared to let you approach its roguelike systems however you like. A given build might focus on enhanced speed or more attacks, but if you give me a panda gun I'm absolutely going to use it, even if it messes with most of how the rest of the game was clearly intended.

I lost all my progress in a single catastrophic fall in this impossibly hard open-world Steam Next Fest demo, and I'm not even a tiny bit mad about it.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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