Resident Evil developer Capcom "will not be implementing any AI-generated assets into our video game content," but plans to "actively" utilize the tech to "improve efficiency"
"We are currently testing out various methods of usage across our departments, including graphics, sound, and programming."
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Capcom, the developer behind Resident Evil, Street Fighter, and more, says it won't be using AI-Generated assets in its games. However, the company says it's looking into its use to improve efficiency.
AI use in games remains a hot topic. The introduction of Google's Project Genie caused a number of gaming companies' stocks to crash because investors think the slop machine can create games people want to play. Even small uses like Crimson Desert's in-game posters are causing a fuss in the community, given that these are the types of roles that could've been done by entry-level staff and instead are used as cost-cutting measures, only for everyone to immediately notice because AI art typically looks clumsy.
Capcom was asked by investors (translated by Automaton) about the company's plan for AI usage in game development, with Capcom explaining, "Our company will not be implementing any AI-generated assets into our video game content. On the other hand, going forward, we plan to actively utilize this technology in order to improve efficiency and productivity of game development. That is why we are currently testing out various methods of usage across our departments, including graphics, sound, and programming."
This echoes sentiments from the likes of Hideo Kojima, who said he'd like to use AI to handle "tedious tasks" but would leave the creative part to actual humans. Of course, given how much we've seen AI models hallucinate information, developers would likely need to be on hand to monitor it. We've seen in the past how a single coding mistake can completely tank a game, like how a single spelling mistake in the code of Aliens: Colonial Marines absolutely broke the Xenomorph AI (I mean, it was still a bad game with better Alien AI, but it was definitely better without it).
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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