Pokemon Pokopia player decides Animal Crossing: New Horizons-style banishment isn't enough for their least favorite 'mons, straight-up jails them instead: "They are (mostly) comfortable"
Suddenly I don't feel so bad about smacking my Animal Crossing villagers with bug nets
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As a daily Animal Crossing player, I've been enviously watching the Pokemon Pokopia community build absolutely incredible things with the game's comparatively advanced toolset, but this latest creation has me questioning whether it's wise to give players that much freedom.
We all have neighbors we don't like, and thankfully, in Animal Crossing you have relatively harmless ways of expressing that in the form of pitfall traps you can place around your island and the tried-and-true bug net, which you can smack villagers with until they start sulking like little babies. Sure, some people take it to the extreme by trapping villagers in custom-built enclosures, but there's only so much you can do to make them truly miserable, and that's probably for the best.
One Pokemon Pokopia player posted a video of the ghastly facility they built to literally torture their least-favorite 'mons, and I fear technology has gone too far.
Article continues below"They are (mostly) comfortable.." says Reddit user jayhanparks, who gives a genuinely unsettling tour of the jail in an accompanying video. In it, you can see innocent Pokemon like Mr. Mime, Hitmonlee, Timburr, and Machamp trapped inside cramped, dimly lit jailcells. Clearly distressed, the Pokemon complain about the low level of light as jayhanparks turns a blind eye to their own cruelty.
They are (mostly) comfortable.. from r/Pokopia
Joking aside, this is a highly impressive build and that makes me even more eager to cheat on Animal Crossing with Pokopia. I've always wanted the ability to create fully enclosed buildings so that my Animal Crossing restaurants and supermarkets don't go out of business when it rains. Although, as this Redditor has proven, deeper customization tools aren't always good or even ethical when you're dealing with cozy gamers. It's always the quiet ones.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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