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  1. Games
  2. Stealth Games
  3. Metal Gear
  4. Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 3 cutscenes have been busted for 15 years – but don't worry, the modder who noticed finally fixed it

News
By Scott McCrae published 19 May 2026

"10% higher than PS2's framing"

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Metal Gear Solid
(Image credit: Konami)
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A modder is fixing an issue that has persisted with Metal Gear Solid 3 since 2011's HD Collection release – one that most people didn't really notice.

Metal Gear Solid 3 is the greatest game ever made – this was the subject of the first thing I ever wrote for GamesRadar+, about a game I've inhaled as many times as Kirby inhales a Waddle Dee. And yet, somehow, I never noticed that the 2011 HD collection version of the game, which was then ported over to Master Collection in 2023, actually had a broken camera in it the whole time.

As spotted by PC Gamer, Afevis Solmunko, one of the developers behind the MGSFix mod – who also found a hidden third-person mode in Metal Gear Solid 2's HD port – is working on a fix for the Metal Gear Solid Master Collection to fix the framing of cutscenes so that they match how they appeared in the PS2 original.

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Another major fix added to MGSHDFix 3.1.0! In both 2011 HDC & 2023 MC, the camera in ALL of MGS3's cutscenes is ~10% higher than PS2's framing, cutting off the bottom of screen. Now fully corrected/properly centered by MGSHDFix.(Konami fixed this issue in Delta.) pic.twitter.com/INKm8PZrqcMay 17, 2026

"In both 2011 [HD Collection] & 2023 [Master Collection], the camera in ALL of MGS3's cutscenes is ~10% higher than PS2's framing, cutting off the bottom of the screen," he explains. "Now fully corrected/properly centered by MGSHDFix."

Turns out, Metal Gear Solid 2 has the same issue, with Solmunko also speaking about potentially fixing that one, too, in a message on the Metal Gear Network Discord server.

Granted, there aren't massive things being missed in the HD version's framing, as in, there's nothing as bad as The Simpsons was on Disney+ at launch. Clearly so, since most of us never actually noticed the difference for 15 years.

Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued.

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Scott McCrae
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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