Indie games need to be "cheap as f*** or expensive as hell," says publisher warning of industry "death cycle"

Screenshot of Descenders
(Image credit: NoMoreRobots)

One indie publisher says the industry is in a "death cycle," where it's harder than ever to get a game signed, and more and more revenue is being hoovered up by major studios.

In an interview with Game Developer, Mike Rose, founder of publishing label No More Robots, outlined the difficulties his company has had to find ways around in recent years. Deals with Xbox Game Pass "[aren't] available any more," he says, despite having been an important revenue tool for the company in the past. Another tentpole, the Steam Summer Sale, used to make No More Robots "a year of burn rate." Now, he claims, "it's absolutely AAA all the way down that have paid for those slots," and his company is only able to earn a "little spike" in revenue.

"Steam is making more money," Rose claims, "but like 50 percent of that revenue is being generated by one percent of the games." 

That leaves publishers like Rose in a difficult position when it comes to taking a gamble on a new project. His strategy has been to pick up several games that "are all going to come out within the next year, and the hope is that they'll all recoup very quickly." All of those, he says are "very cheap and quick, out-of-the-door projects" - a trend he thinks is likely to be pretty substantial in the coming years.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.