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  1. Games
  2. Future Games Show

Presented by Capcom

Iconic JRPG dev behind Onimusha 2: Samurai's Destiny Remastered says the new Hell difficulty is so hard that even he hasn't beaten it yet

News
By Ali Jones published 20 March 2025

One shot

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GamesRadar+ created this content as part of a paid partnership with Capcom. The contents of this article are entirely independent and solely reflect the editorial opinion of GamesRadar+.

The developers behind the remaster of iconic Japanese action game Onimusha 2: Samurai's Destiny have explained how the game's new 'Hell' difficulty will work.

Speaking during the Future Games Show Spring showcase, director Motohide Eshiro says that Hell mode is exactly what it sounds like. "Hell is an extremely hard difficulty mode. All it takes from any enemy and you'll die instantly. So it's not for the faint of heart."

Hell mode is so difficult, in fact, that Eshiro says that even he hasn't been able to complete it himself, though he says that some members of the development staff have been able to achieve the impressive feat.

  • Wishlist Onimusha 2: Samurai's Destiny Remastered on Steam now

Eshiro also spoke in more detail about the remaster as a whole. The original game was the first time he was put in charge as director, "so it has a special place" in his heart. There are still plenty of changes to experience, however, from HD graphics, quality-of-life improvements and more, which he says makes Onimusha 2: Samurai's Destiny Remastered an excellent place to jump into the series.

Whether you're a newcomer or an Onimusha veteran, you won't have very long to wait until you can try out Samurai's Destiny Remastered for yourself, as the game is currently set to release across PlayStation, Xbox, Nintendo Switch, and PC in just a handful of weeks, on May 23.

If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.

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Ali Jones
Ali Jones
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Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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