Master Chief's absence from Halo Wars wasn't Bungie's fault, it was a move to make players "care about everybody else" in the RTS

Halo Wars promo image showing top-down RTS combat
(Image credit: Xbox Game Studios)

After years of fans speculating the contrary, Halo Wars' lead designer has revealed that the lack of a certain series figurehead from the 2009 spin-off wasn't Bungie's fault after all.

"We didn’t want to use Master Chief," Ensemble Studios' Dave Pottinger tells VideoGamer Podcast of its executive decision, omitting the character from the RTS because the game "needed you to care about everybody else. We thought as soon as Master Chief shows up, that’s all anybody’s going to [care about]," he explains. This means theories that Bungie snubbed Ensemble by withholding the Master Chief license – and that the publisher objected to the game's existence in the first place – aren't true after all.

Spinning off a series renowned for delivering some of the best FPS games of all time, Pottinger stressed how the strategy elements made it integral for players to keep an open mind in Halo Wars, and how a lack of Master Chief made fans less inclined to prefer the Spartans by default. Still, the choice to leave him out entirely was not taken lightly. Ensemble "had these conversations seriously with people internally and externally," said Pottinger, which left the studio with a new question to parse: "How can it be an RTS? Clearly, Spartans are the best unit. Our challenge is making Spartans not the best unit, but making them an equal option [weighed against] the other units. That’s what a strategy game is.”


From Wars to Infinite, check out the best Halo games from across the Xbox series.

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Jasmine Gould-Wilson
Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she began her journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GR+ full-time in 2023. She now focuses predominantly on features content for GamesRadar+, attending game previews, and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional stint with the news or guides teams. In her spare time, you'll likely find Jasmine challenging her friends to a Resident Evil 2 speedrun, purchasing another book she's unlikely to read, or complaining about the weather.