As Highguard faces widespread performance issues, dev releases first patch and says it reduces crashes by 90%, "gives better performance control," and "significantly" improves overall stability

Load screen artwork for Atticus in Highguard, leaping in front of clouds with a charged lightning spear
(Image credit: Wildlight Entertainment)

Highguard's first big patch is here, and it seems to be geared mostly toward improving performance, a smart move considering that's one of the biggest pain points that's emerged since the controversial shooter's launch earlier this week.

Following a puzzling debut trailer at The Game Awards 2025 that really struggled to distinguish Highguard from the pile of dead live-service shooters rotting behind the curtains - not to mention warrant its position as the show's big closer - Wildlight's fairly generic-looking hero shooter launched this week to, you guessed it, pretty bad reviews and lackluster player counts. Naturally, folks have all sorts of gripes for different reasons, but one prevailing criticism - even from people enjoying the game generally - is that Highguard just doesn't run very well. And it seems Wildlight wasn't kidding when it said it was "listening to feedback," as the game's first patch is here and largely performance-shaped.

I love Highguard's 2Fort-style sieges – when they actually happen

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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