Ex-Bethesda dev turned indie says "good things often happen by accident," like that time Skyrim players convinced themselves the RPG's foxes were leading them to treasure

Skyrim
(Image credit: Bethesda)

Former Bethesda designer Joel Burgess, who's now heading up his own studio Soft Rains, says players generally aren't aware just how much of what they consider game design was actually created by mistake.

Before starting up Soft Rains, Burgess worked on Bethesda games including Fallout 3, 4, and 76, as well as Skyrim, and in a conversation with GamesRadar+ during Game Developers Conference 2025, he explains a common misconception about game development.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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