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  1. Games
  2. RPGs
  3. Baldur's Gate
  4. Baldur's Gate 3

A shrewd Baldur's Gate 3 fan has discovered that the RPG's D&D spell tooltips might have been bugged for months, which could explain why Shadowheart never lands Sacred Flame

News
By Jasmine Gould-Wilson
Published 11 July 2024

Spell skill issue

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Baldur's Gate 3
(Image credit: Larian)
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Sacred Flame and Firebolt failing to land? Don't worry, you can blame it on Baldur's Gate 3's bugged spell tooltips! Well, not really. I myself rely mostly on percentages, but if you've been using BG3's tooltips to help inform your chances, you might've noticed a visual bug caught by not one but two Redditors. 

"Today I learned that Sacred Flame doesn't suck, the game just lies," writes UncommonEra on the official Baldur's Gate 3 subreddit. The cleric cantrip is infamous for its slim chances of actually hitting, with the attacked party needing to succeed a dexterity saving throw in order to evade the spell. But in Baldur's Gate 3, it appears a UI bug or "coding issue", as UncommonEra suggests, gives inaccurate information in the spell tooltips as you hover over each spell. If you're someone with staunch D&D and tabletop roots, this could be the reason you're struggling to calculate the exact odds – and it could be why you keep expecting Shadowheart to have better chances with Sacred Flame.

"The tooltip states that your Spell Save DC [damage class] is based on YOUR DEX modifier, rather than your spellcasting modifier (usually WIS). The success chance even reflects this," explains UncommonEra. "However, if you check the combat log after casting, it shows that the calculation was in fact made with the right ability modifier." In short: the tooltips are seemingly giving incorrect information, especially regarding damage classes and which stats are being used for rolls against them. It's important to note that the damage itself all adds up – it's just that pesky tooltip throwing us off our calculations.

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Another Reddit user shared a screenshot [via Imgur] to demonstrate the bug, showing three different values for the player's spell save DC when, according to their calculations and attack log, the numbers should have been uniform.

The tooltip bug seems to have been around for some time now. Six months ago, Reddit user plus_300 posted a now-archived thread, asking why Scorching Ray – a spell determined by attack rolls, not saving throws – lists intelligence or dexterity saving throw conditions in the tooltips. 

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Since this only affects the visual rather than mechanical nature of how spells work, you'll probably only have noticed the tooltip bug yourself if you're into the nitty-gritty mathematical side of BG3. Still, it's something that's hard to ignore once you see it. I'll just stick to my percentages if you don't mind, Larian.


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Jasmine Gould-Wilson
Jasmine Gould-Wilson
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Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.

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