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The other big Soulslike out this week has some Bloodborne and Dark Souls 3 in its combat, dev says, but "we would rather call AI Limit an action RPG"

News
By Jordan Gerblick published 28 March 2025

"AI Limit possesses many unique traits"

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AI Limit blue female Atherian screenshot
(Image credit: Sense Games)
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AI Limit, the other big Soulslike that released this week alongside The First Berserker: Khazan, has strong elements of FromSoftware games in its combat, but its developer prefers to refer to it as an action-RPG due to qualities that distinguish it from other games like Dark Souls and Bloodborne.

Talking to GamesRadar+, AI Limit producer Yang Bin didn't outright reject the Soulslike label that's the top user tag on the game's Steam page, but he did confirm that it's not his ideal descriptor.

"In the sense of combat, AI Limit is indeed a Soulslike game, and it inherits many traditions of the Soulslike genre, especially from Bloodborne and Dark Souls 3," Bin said. "However, we hope that players will look beyond just this aspect. AI Limit possesses many unique traits such as Sync Rate system, Cel-render art style, post-apocalyptic wasteland setting, which goes beyond 'Soulslike.' We would rather call AI Limit an action RPG."

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I refuse to engage in the frivolous and exhausting debate around what parameters define such-and-such video game genre, but AI Limit studio Sense Games is certainly within its rights to label its games however it wants. That said, it's valid for Bin to point out AI Limit's Sync Rate system, which is a gauge that is filled and depleted when the player character deals and receives damage. It seems like a genuinely innovative twist on action-RPG combat that I don't recall seeing anywhere else, so even if the anime aesthetic and post-apocalyptic setting aren't enough to distinguish AI Limit from other Soulslikes, its combat definitely isn't entirely derivative.

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Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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