For a free update, The First Berserker: Khazan devs cooked up a Soulslike challenge so brutal that even a lead designer said "I probably wouldn't play that"

A screenshot of the upcoming Xbox series X game, The First Berserker: Khazan.
(Image credit: Neople)

The First Berserker: Khazan's developers have cooked up a free update that's so brutally difficult, even one of the team's most-seasoned designers is having trouble with it.

As a Soulslike, hard as nails boss fights are no surprise in The First Berserker, which got some stellar reactions when it released earlier this year, but launch wasn't the end of the road for the dark fantasy game. Director Junho Lee recently penned a blog post breaking down everything coming in the game's free update, due May 15.

"Khazan is a mission-orientated game," Lee explained. "You can always go back and fight the bosses that you defeated again, and you'll still earn rewards. Want a tougher challenge? Unequip your gear or limit your skills to raise the difficulty as much as you'd like. But for this new content, we wanted to create a special challenge—something different from the usual approach. We had a storm of ideas. Harder. Nastier. More punishing. The kind of challenge that not just anyone could take on."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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