Full Spectrum Warrior: Ten Hammers - the creator speaks
It's a war-zone, sunshine! If you want to live, you'd best listen to what the General has to say
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Let's be clear about two things: one, Full Spectrum Warrior was a great game. Two, the imminent sequel, Full Spectrum Warrior: Ten Hammers is smarter, and it's going to pound you into the firmament if you don't know your stuff.
But we're here to help. We've got the game's own training videos exclusively in our Xbox video section (clickhere ), and we've also recruited Creative Director Wil Stahl to give us a quick debriefing. Read on, or be blown away before your boots hit the ground.
GamesRadar: Could you explain a little about how the new tank and sniper units work? How much control does the player have over where they go and what they do?
Wil Stahl: Both the Bradley tank and the sniper team are controlled the same as a standard squad; you tell them where to go and what to shoot at using an in-game cursor system. Think of the Bradley as one, big, heavily armored soldier with a giant gun. It can be used as an offensive weapon to bust through enemy lines and armor, or it can be used as mobile cover for your infantry. The sniper team enables the player to take out enemies that are dug in behind cover at long range. You utilize our new Precision Fire interface in order to aim for the sniper unit.
GR: What kind of tactical advantages and disadvantages result from splitting your squad up into "buddy teams?"
WS: The tactical advantage to buddy-teams is that you have more maneuverability. You basically go from two teams of four to four teams of two, which enables you to attack a position from twice as many directions. The disadvantage is that each team is a smaller unit - they have fewer eyes and fewer guns to detect and counter an enemy ambush.
Weekly digests, tales from the communities you love, and more
GR: Since your squads can enter buildings now, will enemies take advantage of this as well? Does this impact a squad's ability to consider an area "clear?"
WS: Enemies will indeed seek elevated firing positions, especially in multiplayer games, because a higher vantage point enables you to shoot over most cover. Elevated shooters are the most difficult to deal with.



