From Dust cracks Ubisoft sales record, PC version to be DRM-free

Ubisoft's newly released XBLA title From Dust has become the fastest selling digital game inthe company's history. Proving there is room fororiginal IPs, Ubisoft confirmed that designer Eric Chahi's Populous-meets-Lemmings god sim sold nearly 45% more copies on the first day of its launch than any other downloadable title before it.

Although Ubisoft did not give specific numbers, a rep told GR From Dust's opening sales numbers eclipsed those previously earned by a number of well known brands, stating, %26ldquo;In no particular order, the closest day one frontrunners behind From Dust were Beyond Good %26amp; Evil, Scott Pilgrim vs. the World: The Game, and Teenage Mutant Ninja Turtles.%26rdquo;

Adding his own thoughts to From Dust's success, Ubisoft's vp of digital publishing Chris Early noted, %26ldquo;From Dust is another great example of Ubisoft%26rsquo;s ongoing commitment to bring original intellectual properties and brands to the digital space.%26rdquo;

From Dust is currently on XBLA only, but will be arriving soon on PSN, and on PC August 17th. In achat with Joystiq, a Ubi rep confirmed the PC version will not be saddled with restrictive DRM, explaining, %26ldquo;Constant internet connection won't be necessary when playing From Dust's campaign and challenge mode on the PC."

Still waiting for your version? Get your fill of earth-shaping, tride guiding news withour reviewand last week's launch trailer.

Aug 5, 2011

From Dust review
Finally, the game geologists with a God complex have been waiting for

Ubisoft's From Dust launch trailer shows what it's like to play God
XBLA title sold via the modest promise of all-powerful omniscience

E3 2011: From Dust hands on preview %26ndash; a fantastic, minimalist god sim
Sand castles? No. We build mountains

Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.