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  1. Games
  2. Adventure
  3. Folklore

Folklore review

One part RPG, one part action, and just a dash of Pokemon

Reviews
By GamesRadarChrisAntista published 4 October 2007

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Many

  • +

    many ways to kill

  • +

    Stunning visuals

  • +

    Keats' rage attack

Cons

  • -

    Gameplay is very linear

  • -

    Camera and targeting co-exist poorly

  • -

    Too much text-based dialogue

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Oct 4, 2007

Given that the Playstation 2 was once the mighty home to all things RPG, the PS3 is going through a bit of a dry spell. But we understand, the system's still in its salad days and probably doesn't want to embarrass itself by porting something unworthy of it's $600 prowess. So is Folklore going to easethe agonizing wait between infinity and aFinal Fantasy game? Well the answer is: sorta, kinda, maybe and for the most part, not really.

Article continues below

The best thing up Folklore's sleeve isthe massive arsenal of beasties at your disposal. You could hardly call it a hack-and-slasher because your primary weapon is, well, everything. Nearly anything you can kill you can also embody, allowingover a hundred different creatures, machines, and otherworldly beings with which to dole out pain.

You'll come upon an enemy, or "folk," beat it into submission, then suck the resulting "id" into your bodily repertoire with a pink tractor beam and a flick of the SIXAXIS. Gimmicky? Sure. But it's fun, it works, and its the closest technology has come to letting us feel like a real live Ghostbuster.

Playing as the grief stricken Ellen, orintrepid occult reporter Keats, you get to configure the spiritual monstrosities to your liking. Some block, some slash, some shoot, and some just rampage. And as you might expect, certain enemies have strengths and weaknesses, and we're talking beyond the mere fire, water and lightning touches (although they're here too). You've got a creature of flight called a Brownie that dumps immobilizing goop,or a towering hellbeast straight out of Where the Wild Things Arecalled a Bargest who's gota devastating swipeand also emits spines when swallowed by ruinous tentacles.

Folklore promises somewhere around a hundred beast-abilities and you've got plenty of time to figure out which abomination is right for you. And if that desciption has your head in a Pokemon-esque "Gotta Catch em all" tailspin - relax. Collected pages forgo the oceans of charts and numbers with stylishly drawn illustrations showing what works best against what. Anything can be swapped to the 4 face buttons on the fly with the help of the R2 button, 'cause there ain't no turn-based battles here. Folklore's action is all real-time, baby.

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