Five reasons to Shadowrun

Freedom

Most first person shooters let you run, crouch and jump. Some (cough, Gears) don't even let you do that. So imagine how freeing it is to be able to do all that and more. With the money gained from a few rounds of deathmatch experience, you can add two additional actions to your Shadowrun repertoire.

The magic spell Teleport enables you to disappear and reappear through solid surfaces with the flick of a button. Action getting too heavy for you? Run towards the nearest wall and - poof - you're safely on the other side. Looking to get the jump on an enemy? Pop in through the ceiling above or the floor below.

Outside of buildings, the Glider tech ability can take you even further. It causes miniature wings to snap open on your back, giving you temporary flight. Soar easily from rooftop to rooftop, dozens of feet above danger. Or float down gently, with plenty of time to shoot at the fleeing ants below. Combined with the sniper rifle, the Glider can transform you into a deadly bird of prey.

Run, crouch, jump, fly and even walk through walls. Horizontally, vertically, diagonally... in Shadowrun, your movement feels practically unlimited.

Outside of buildings, the Glider tech ability can take you even further. It causes miniature wings to snap open on your back, giving you temporary flight. Soar easily from rooftop to rooftop, dozens of feet above danger. Or float down gently, with plenty of time to shoot at the fleeing ants below. Combined with the sniper rifle, the Glider can transform you into a deadly bird of prey.

Run, crouch, jump, fly and even walk through walls. Horizontally, vertically, diagonally... in Shadowrun, your movement feels practically unlimited.

Charlie Barratt
I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!