Final Fantasy XIV
Square bravely attempts an accessible MMO
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Square’s last MMORPG was Final Fantasy XI. Its major problem was a lack of accessibility. Because if you didn’t have a large group of friends, all with PCs that could play it or PS2s with special PS2 hard drives, the fun was severely limited. But that’s all changed in XIV, a timed PS3 exclusive. We interviewed producers Sage Sundi and Hiromichi Tanaka at GamesCom, and they explained the changes they’ve made to make their new MMO, FFXIV, in order to make it fun for everyone, not just groups of friends.
“In FFXI, the focus was on working together to take down large monsters,” explains Tanaka. “In FFXIV, you’ll be able to play on your own for a lot of the game. Later, when you encounter higher level monsters, you’ll need to co-operate with other players and take up your own role in that group.”
The core of the game has also been simplified. Rather than level your character up with traditional experience points earned by killing enemies, a new job system is in place. “We didn’t want the user to be restricted by having one job; we wanted them to have more flexibility,” says Sundi. “Not having leveling up is nothing new in the genre, it’s just that it has been made ‘the norm’ by games like World of Warcraft. If you look back in the Final Fantasy series, FFII had a skill-based system instead of a level-based mechanic, so we have it in our heritage too.”
This means you’ll be able to switch easily between classes depending on how you want to approach a situation. Maybe you need to back your team up with healing spells? Then become a white mage. Or maybe you favour strong physical attacks? A knight is probably your best bet. This flexible system means you won’t be stuck with one playing style, which increases the game’s overall accessibility.
So what’s the truth behind FFXIV’s apparent PS3 exclusivity? Despite the bombastic announcement at this year’s E3, the reality isn’t quite as dramatic. FFXI was cross-platform, meaning you could play with PC users, and Square wants the same for the sequel. But because of some internal Microsoft rules, it won’t let Square implement this into the 360 version at the moment (negotiations are underway, however).
Sony, on the other hand, doesn’t mind that kind of thing, so PS3 owners get the title first. And they get the added bonus of playing with people on PC from the start. There will also be a subscription fee, though Square isn’t talking about how much it’ll be yet.
Weekly digests, tales from the communities you love, and more


