Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Saros review
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
  • Delta Force giveaway
Don't miss these
Clair Obscur Expedition 33
RPGs The Witcher 3 director says Crimson Desert and Clair Obscur: Expedition 33 take him back to the golden age of RPGs
Kliff from Crimson Desert asleep.
Open World Games Crimson Desert "is almost like cheating," former Elder Scrolls Online lead says
A crop of Coen looking at his closed fist in The Blood of Dawnwalker
RPGs Blood of Dawnwalker takes after Baldur's Gate 3's freedom and Gothic's small but dense world design
Hero artwork in Gothic 1 Remake cropped for a header image, showing four characters wielding a range of weaponry including axes, swords, bows, and magic
RPGs I recruited Gothic 1 Remake's most notorious NPC and a pair of molerats for 4 hours of RPG chaos
Crimson Desert
RPGs The Witcher 3 director says Crimson Desert isn't "story heavy," but it still gets "RPG things" right
Baldur's Gate 3 the vampire Astarion
Baldur's Gate Baldur's Gate 3 proved things that big companies "chasing the money need to learn from," actor says
In Metaphor: ReFantazio, a woman with elven features and long hair looks surprised alongside a group of characters who look out with curious expressions
RPGs 10 Best RPGs where you can expect the unexpected
The Blood of Dawnwalker
RPGs How The Blood of Dawnwalker can shape the future of RPGs
Neon Odyssey playtest cover on a mobile screen, sat on a wooden surface
Tabletop Gaming New D&D campaign Neon Odyssey blends Cowboy Bebop and SNES games into the perfect setting
The Blood of Dawnwalker
RPGs With The Blood of Dawnwalker, Rebel Wolves wants to "get a few steps closer to pen-and-paper RPGs"
The Blood of Dawnwalker
RPGs The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen"
The One Ring Starter Set, Alien RPG Starter Set, and the D&D Player's Handbook behind a GR+ logo on a wooden table
Tabletop Gaming I've been running games like D&D for years, and these are the best tabletop RPGs I'd recommend
Armored tank warrior walking in cathedral
Action Games Meet the dev who quit Rockstar Games during GTA 6 fever to make a single-player MMO-like
A close-up of Lae'zel during act one of the RPG Baldur's Gate 3
RPGs 10 Best RPGs where Choices Really Matter to play in 2026
A Paladin in heavy armor leans on a shining sword
Tabletop Gaming "Our players are going to be pretty psyched": Hasbro CEO talks D&D, video games, and playing to win
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. RPG

Fallout's creator tells us how Torment: Tides of Numenera is bringing the weird back to the RPG

Features
By Matthew Castle published 3 February 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

This interview was conducted by Xbox: The Official Magazine

As the western RPG grows ever more cinematic – inspired by BioWare and CD Projekt Red, fuelled by mega budgets – Brian Fargo and his team at inXile are keeping a more modest dream alive. Having shaped the RPG scene in the ‘80s and ‘90s with The Bard’s Tale, Wasteland (proto-Fallout) and Fallout (actual-Fallout) his style of top-down RPGs, soaked through with vivid lore and ideas, fell slightly out of vogue. The fan appetite never waned, however, and with the help of Kickstarter, Fargo is leading a resurgence of the style, first in Wasteland 2 and again in the upcoming Torment: Tides of Numenera. And as we found out, this is not your normal RPG...

OXM: For someone who didn’t play the first Torment, Planescape, could you set the scene for us? What defines what you’re doing as opposed to the western RPG many of us know today?

Latest Videos From
You may like
  • Crimson Desert The Witcher 3 director says Crimson Desert isn't "story heavy," but it still gets "RPG things" right
  • A bustling town market beneath a looming castle in Fable Fable promises a Bethesda-like reactive fantasy world, and I think it will be enough to cover for The Elder Scrolls 6
  • Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan

Brian Fargo: Forget Planescape: Torment for a second. If you’ve played either western RPGs or even Japanese RPGs, this is unlike anything you’ve played before. I say that confidently, because Torment, as a concept, is... not high fantasy and it’s not exactly science fiction. It’s this other-worldliness. And you’re not dealing with situations where you’re collecting rabbit pelts. Instead, you might be dealing with a world that is a living organism who you have to feed people who have guilt, right? Or use a trans-dimensional scalpel to cut through him!

To set the stage there is a guy who has discovered the key to immortality – they call him The Changing God. He’s learned how to use people’s life essence: he takes you and he uses you and when you’re done he casts you off. And the cast-off doesn’t know what’s happened – he’s kind of sucked your life out of you, but you’re still alive. You, as the player, start off and you are the last cast-off. You actually appear in the game hurtling from space towards a planet. You can die in the first two minutes of gameplay if you make the wrong decision. Assuming you survive the fall, and do the right thing, you have to figure out what the hell is going on and who The Changing God is.

OXM: Sounds pretty far out...

BF: The universe is super strange – it takes place on Earth a billion years from now. They call it “The Ninth World” – they know there were at least eight other advanced civilisations that came and rose and came and rose. You’re finding technology called Numenera from these previous civilisations. And because it’s so advanced, it’s like magic. It would be like a caveman finding an iPad. He would think that was absolute magic when he turned it on, right? It would seem like magic; same thing here. The universe is super, super strange and unusual and the writing is something that is not what you would typically see in the more “traditional” role playing games.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

OXM: In a universe where all this mad and unusual stuff can happen, where do you draw a line? How do you even begin to write something in a world of such possibilities?

BF: I have to say we probably didn’t draw a lot of lines stopping ourselves from being weird. It’s been a real writer’s paradise. Because of the nature of the technology and the sense of magic and the different worlds, we have carte blanche to do just about anything we want. You’re going from one weird situation into another. You never play Torment and think, “I feel like I’ve done this before.” Everything feels unique. And that’s part of its power, I think. When people start to see the presentations, their attitude is like, “This is one of the freshest things I’ve ever seen.”

OXM: We saw some of the stories – I think there was a robot giving birth?

You may like
  • Crimson Desert The Witcher 3 director says Crimson Desert isn't "story heavy," but it still gets "RPG things" right
  • A bustling town market beneath a looming castle in Fable Fable promises a Bethesda-like reactive fantasy world, and I think it will be enough to cover for The Elder Scrolls 6
  • Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan

BF: Robots giving birth and then using their babies for bombs, yeah.

OXM: It’s kind of crazy!

BF: Yeah and a computer AI that killed itself – it goes on and on.

OXM: What do you think is the secret to crafting a really good questline?

BF: I think it comes down to characters more than anything. I joke about collecting the ten rabbit pelts, but... you could have a quest where there is a blue door and now you’ve got to find a blue key, right? Not so exciting. But if I have a door, and I’ve got to get a guy through the door and he has agoraphobia and is afraid of public spaces? Fundamentally I’m solving the exact same problem in how to get through a door, but isn’t it a lot more interesting than getting a blue key? That’s the way that we look at it.

OXM: What’s the writing process like in the studio? Do people take responsibility for individual chunks or do you have a big group writing stuff together?

BF: There’s been, gosh, seven or eight different writers on this project. Each one has been given a different area and part of the reason why it’s taken so long is it’s almost like there were seven science fiction books written, and now we’ve got to bring them all together and make them talk to each other in a logical fashion, so the editorial part of it has taken a long time. And one of the writers was Patrick Rothfuss – I think he’s the number two living fantasy author in the world, and he contributed to it. Chris Avellone contributed to it, and of course George Ziets, Colin McComb and Adam Heine who worked on the first Planescape: Torment... Did you ever watch Black Mirror? It would be like if you turned all those stories loose, and have them all in this universe and then try to bring it all together? That’s kind of the process.

OXM: When you build a branching story, isn’t it heartbreaking to create all the outcomes that people are never going to see?

BF: It is, but here’s the thing: role-playing games are my favourite because they can make you feel a broader range of emotions than other genres can. If you want true cause and effect and a playthrough that reflects your personal decisions, then you have to create a bunch of things that they’re not going to see. Otherwise everything is a critical path and we’re not taking into account the decisions you make. I discovered this long ago and it goes back for two decades – we commit to putting stuff in that we love and that we know people are not going to see. In The Bard’s Tale we built this great song and dance number with these Vikings and it was hilarious – and we knew that not everyone would see it, but that’s okay because the ones who do find it are going to love it.

OXM: Torment is a series associated with PC. How do you ease in new console players?

BF: On some level we just make the game we’re going to make and we let the chips fall where they may. We’re not going to think, “Boy, can a console person handle this?” We don’t really think about it that way. I think that where it started to make sense is we saw this sign, the success both from Wasteland 2 – very well received on console – and then Divinity: Original Sin. Those games are just as hardcore as this, so we know there’s an audience there. It might not be as big an audience as a shooter RPG like Fallout, but that’s okay with us. We make a certain type of game and we think people will appreciate it. We don’t adjust for console.

We always try and make sure the game is accessible for someone because it’s pretty dense, right? We put it into early access eight months ago and people said, “You know it’s a little slow getting in, you’re throwing me a lot of information.” We threw them in this battle that took way too long, and so we thought, “They’re right, we need to make it a little less dense in the beginning, less repetitive in combat.” So we eased that up and I think that was the right decision. But that philosophy applies to the PC and the console version; it’s the same issues, it’s the same people.

OXM: Does it being a Kickstarter game change development at all? on paper, it’s more open and democratic, but at the same time, in letting people behind the curtain that maybe carries a risk of having less flexibility.

BF: So there are different aspects to that question. One is, I think there’s a misnomer about the “democratic” process. Backers don’t get to say, “We want vampires,” and vote and get vampires in the game. We’re not going to do that kind of thing. We want them making specific feedback on the experience that we’re creating and we want that genuine feedback. They’re not going to vote to make us make arbitrary changes...

I love this process versus the way it used to be because when I would do the games in the ‘90s - Baldur’s Gate, Fallout, whatever – you’d work on the game, you’d put it out and then you’d get all this really valuable feedback, some of which was easily addressable but we didn’t see it because we were too close to it. And I remember thinking, “If I’d just had this a month ago, this would have been fantastic.”

OXM: Kickstarter has allowed for games that probably wouldn’t have happened otherwise...

BF: I can say with a hundred percent confidence that Wasteland 2 and Torment would never have happened if not for crowdfunding.

OXM: Even with the pedigree of the people involved?

BF: Nope. Never. I’d say that unequivocally. Listen. There’s been a crowd of people that like a particular kind of role playing game, they’ve always been there and they’ve always been super passionate, and there’s been guys like me and guys like Obsidian that love to make them, but we couldn’t do it because retailers were in the way and publishers wouldn’t give us money. So digital got rid of the retailer and crowdfunding got rid of the publisher, and now we get to do them.

OXM: What do you think a video game RPG can offer that a real-life tabletop game can’t?

BF: The big advantage of tabletop games is the social aspect; we’re all sitting around the same spot and a large percentage of the conversations aren’t even about the game, right? Or you’re riffing on some sort of crazy aspect of it and acting immature. And that’s what makes it great – so that’s where the tabletop version has the advantage. Where we have the advantage is we get to hide a lot of the math and the dice rolls so you can focus more on an experience. We have professional writers who have crafted every word.

I think that our ability to set a mood is stronger just because we have ambient sound effects and music playing. You could say a good DM (Dungeon Master) could set a good mood; I would say that it could be close if you got a really good DM, but not all DMs are that strong. So our ability to hypnotise you is stronger in a game. If I’m reading a good book, I forget that I’m turning pages – I’m just there, right? I think the same thing with a really great RPG – if I’m in there I forget that I’m clicking and moving, I’m just living in that world, and I think our ability to immerse you is stronger than what you do sitting around a table.

OXM: It’s great to see a game like this making it onto Xbox.

BF: You know how it is, year after year players and press say, “Why do I see another open world blah blah...?” So we’re trying hard to do some creative stuff. All of the comments on Steam are like, “Yes, you are really doing it, it’s great!” So we’re happy we’re rewarded with good will for what we’re trying to do.

This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe here.

CATEGORIES
Xbox One Platforms Xbox
Matthew Castle
Matthew Castle
Social Links Navigation
Freelance Writer

Matthew Castle is the former editor of Official Nintendo Magazine and Official Xbox Magazine. He was also part of the team on the Nintendo Gamer magazine back in the day. Since then, he's worked at Rock, Paper, Shotgun as part of their video team, as well as for the official Xbox On YouTube channel. Nowadays, he's a freelance games critic and consultant, and one half of the Back Page podcast.

Read more
Crimson Desert
RPGs The Witcher 3 director says Crimson Desert isn't "story heavy," but it still gets "RPG things" right
 
 
A bustling town market beneath a looming castle in Fable
RPGs Fable promises a Bethesda-like reactive fantasy world, and I think it will be enough to cover for The Elder Scrolls 6
 
 
Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched
RPGs A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan
 
 
The Elder Scrolls Oblivion Remastered screenshot with 'Future of Starfield' branding
RPGs How returning to The Elder Scrolls: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs
 
 
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs "You can't build clever little games anymore" unless you're Expedition 33, RPG legend says
 
 
Fallout 1 power armor helmet
Fallout D&D's most annoying rule helped Fallout co-creator get big break at legendary RPG studio
 
 
Latest in RPG
The Elder Scrolls After 14 years since reveal, the Morrowind remake made in Skyrim gets another update and sounds close to completion
 
 
Baldur's Gate 3 screenshot showing Withers, a mummified corpse-like man with gray features and golden adornments
Baldur's Gate One Baldur's Gate 3 fan is on a mission to complete the weirdest collection in the RPG
 
 
Exodus screenshot
RPGs Mass Effect hasn't been great in "a long time," but Exodus can fill the gap according to Hasbro CEO
 
 
Clair Obscur: Expedition 33
RPGs Clair Obscur: Expedition 33 Renoir actor Andy Serkis is "so thrilled" about the RPG's success
 
 
Verso in Clair Obscur: Expedition 33
RPGs Clair Obscur: Expedition 33 lead "was crossing fingers" for other "super creative games" to win GOTY
 
 
The Blood of Dawnwalker screenshot
RPGs Former Witcher 3 devs "can't" and "don't want to challenge" bigger games and companies with The Blood of Dawnwalker
 
 
Latest in Features
A Paladin in heavy armor leans on a shining sword
Tabletop Gaming "Our players are going to be pretty psyched": Hasbro CEO talks D&D, video games, and playing to win
 
 
The official Summer Game Fest logo in shades of purples and blues, with a pink circle surrounding the event's title
Games Summer Game Fest schedule 2026: Dates, times, and where to watch the showcases
 
 
Fox McCloud's rival Falco sitting in the cockpit of an Arwing in a screenshot taken from Star Fox for the Nintendo Switch 2
Nintendo Switch 2 Star Fox 64 remains one of Nintendo's greatest action games, and its Switch 2 remake will prove it to a new generation
 
 
Adeline Rudolph as Kitana in Mortal Kombat 2
Action Movies Mortal Kombat 2 ending explained: who fights, who dies and every fatality
 
 
Big Screen Spotlight: Highlander rerelease in 4K
Fantasy Movies I watched Highlander 40 years after its release and I completely get why Henry Cavill is rebooting it
 
 
Bond peeks around a corner at a guard in 007 First Light
Action Games 007 First Light's License to Kill system adds nuance to its escalating action as "Bond won't shoot an unarmed man"
 
 
LATEST ARTICLES
  1. Geralt of Rivia, who has white hair, a facial scar, and a wears a hood, in The Witcher 2: Assassin of Kings Enchanced Edition
    1
    The 7 best Witcher games to play in 2026, ranked
  2. 2
    Mortal Kombat and Street Fighter are duking it out in cinemas – Tekken should be next
  3. 3
    Valve's Gabe Newell always understood what Steam does better than every other PC and console store
  4. 4
    After 14 years since reveal, the Morrowind remake made in Skyrim gets another update and sounds close to completion
  5. 5
    Mortal Kombat 2 writer reveals the fighter he cut from the script: "I wasn't able to devote enough time to sell him as a character"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...