Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
View
Trending
  • Summer Game Fest
  • New games for 2025
  • Upcoming Switch 2 games
  • Switch 2 stock

Recommended reading

Light No Fire key art displaying a mysterious obelisk
Open World Games Light No Fire: Everything we know so far
RuneScape: Dragonwilds art of mages fighting a green dragon
MMO Games 24 years later, RuneScape gets its own survival game – RuneScape: Dragonwilds turns the MMO into a co-op game with RPG juice and Valheim energy, and it's out this year
MindsEye
Action Games GTA 5 veteran's new open-world game sounds like a mix of the wildest Roblox and Minecraft servers
Echoes of the End appearing in the Future Games Show Summer Showcase
Action Games Echoes of the End is a new Iceland-inspired, sword-and-sorcery action game and it's out this summer
Eve Frontier appearing in Future Games Show
Eve The MMO icons behind EVE Online are lifting the lid on their upcoming sci-fi survival MMO
Elder Scrolls Online
MMO Games 11 years in, Elder Scrolls Online isn't going anywhere, but its studio head says it's "time to shake things up" so that the MMO can stay "fresh and modern for years"
InZOI: a screenshot of the InZOI character creator.
Simulation Games inZOI: Everything you need to know about the new life sim
  1. Games
  2. MMO
  3. Everquest Next

EverQuest Next Landmark is more than a block building tool

Features
By Greg Henninger published 4 February 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

EverQuest Next

EverQuest Next

Sony Online Entertainment have unveiled two new and very ambitious products: EverQuest Next and EverQuest Next Landmark. Yes, two different games. We took all the nuggets of information and compiled them right here for you, and as it turns out, things are looking really promising. After some hands on time with EQ Next Landmark, we can easily say it's way more than just a simple block building tool. And good news, you can play it right now! Confused? We'll clear that up.

Both Next and Landmark are advancing the MMO genre in wildly innovative ways, be it through Minecraft-esque destructible environments or truly expressive facial animations. Weve got everything you need to know about the massively ambitious new installment in the seminal online gaming franchise.

Page 1 of 17
Page 1 of 17
The world is highly destructible

The world is highly destructible

When you think fully destructible environments, games like Red Faction and Battlefield come to mind--get ready to add EverQuest Next to that list. The entire world of Norrath has been rebuilt from the ground up with a voxel based system--which is to say, everything is now made up of tiny little chunks. Much like Minecraft you can now burrow your way downward and end up in a subterranean cave lit by bio-luminance crystals. Delve deeper and you could uncover a magma chamber filled with baddies.

Taking this new system into combat with you now opens up all sorts of strategies. Want to stop a wave of orcs from crossing a bridge? Just blow it the hell up! Having a hard time getting through a castle's front gates because of all the guards? Go around the side and mole your way into the wine cellar for a sneak flank attack. Having this level of destructive freedom opens up new possibilities never found in an MMO before.

Page 2 of 17
Page 2 of 17
...but not fully destructible

...but not fully destructible

Giving a child the destructive power of the Hammer of Thor would be a rude awakening for everyone involved. Now while the world is fully made up in the voxel system, not every building or piece of earth will be combustible. SOE hasn't fully explained yet what won't be breakable but they have stated that major set pieces and central hubs will not be destroyed by power hungry players. They also mentioned that the land will not remain a pot-holed, battle worn deathscape--new earth will "grow" back in after a certain amount of time.

The ability for griefers does seem ripe in some areas. SOE showcased an instance where two heros faced off against a giant stone monster. During the fight, the monster used a powerful slam attack and accidentally broke a hole in the ground, sending the players into a lava filled-chamber below. They landed safely and continued to fight a new batch of enemies. When asked if players will always land on a soft patch of ground, the designers just laughed and said there was a high possibility of landing in a boiling lake of lava and catching a bad case of instadeath.

Page 3 of 17
Page 3 of 17
Norrath is new again...sort of

Norrath is new again...sort of

EverQuest Next will take place back in the high-fantasy continent of Norrath. Players who are familiar with the world will find most of the major set pieces exactly where they left them. There was a strong emphasis on making players feel at home but tell new and exciting stories from their favorite cities.

Areas like Everfrost and Lavastorm will still be there, but thanks to the destructible environments you can now dig down into the cities' foundations and explore whole new nooks and crannies of these iconic locations. And back by popular demand, the land of Oasis makes a return from the original EverQuest.

Page 4 of 17
Page 4 of 17
Many familiar faces and races

Many familiar faces and races

As it stands in EQ2, there are 20 different playable races. It remains to be seen how many of those will find their way into EQN, but the current cast includes Humans, Dwarves, Elves, Dark Elves, Ogres, and Kerra. All have gone through a certain amount of design changes to fully utilize the powerful new engine and to make sure we see all the dings and dents in their armor.

The Kerra have been given the most substantive facelift. Instead of having the shorter stub nose of a panther face, they now resemble their larger cousin the lion. Ogres have gone through a redesign of their own, but more in attitude then looks. They are now a more intelligent and organized race of brutes.

Page 5 of 17
Page 5 of 17
It looks absolutely beautiful

It looks absolutely beautiful

The first thing you will notice about EverQuest Next is the stunning visuals. This aint your grandma's Norrath. SOE has brought EQ to the sleek and shiny modern age of video games with the Forgelight engine. Planetside 2 showcased the power of the new engine and it looks like EQN is gonna make it dance for you. Theres a day-night cycle that goes through the whole spectrum of colors and moods associated with a bright sunny day, a dark spooky night, and a warm comforting sunset.

A new cloth and armor simulation is in place to make your character feel like a living part of the world. Your tunic will wave in the breeze and your weapons and armor will move around your body realistically while running or walking. Even the gentle wagging of the Kerra's tail was a nice, subtle touch that keeps characters grounded in the world they are creating.

Page 6 of 17
Page 6 of 17
There will be eight classes at launch, as well as the ability to multiclass

There will be eight classes at launch, as well as the ability to multiclass

Only two of the original eight classes were announced at SOE Live this year, the Wizard and the Warrior. They showcased the human wizards powers against a gang of unlucky Orcs, and as you would expect, she called down lightning and pushed them around with magic spells. A particularly interesting ability was call Vortex, in which the wizard created a black hole, teleported away, and watched from afar as the poor Orcs were sucked into the rift. The Kerra was all decked out in armor, showing off the Warrior class. He stomped his way through hordes of enemies and slammed his shield down to create an AOE ring of death.

You make your selection from one of the initial eight classes, but it doesnt end there, as there are 40 other subclasses you can acquire. Through unspecified means, you collect these other classes as you progress to level cap. You can swap specific class abilities to create a play style that is all your own.

Page 7 of 17
Page 7 of 17
It'll support SOEMote at launch for absurdly expressive faces

It'll support SOEMote at launch for absurdly expressive faces

SOE wants players to emotionally connect with their characters, and one way of doing that is through the emotions expressed on their avatars' faces. For each race, there are several built-in facial animations the player can trigger to let everyone know how they are feeling right at that moment. These animations are diverse, and with slightly exaggerated eyes and mouths, you can even tell what a player is feeling from a distance.

But SOE's crown jewel is the SOEMote system, which was first seen in EQ2. By way of a webcam, SOEMote translates your facial movements onto your character in real-time. Looks like the machinima genre just got a great new tool!

Page 8 of 17
Page 8 of 17
Its just a hop, skip, and a jump

Its just a hop, skip, and a jump

The way players get around the world has been completely overhauled. Gone are the days of wishing you could summit a just-out-of-reach ledge. Its 2013 and EQN knows it. Theres now a parkour system that allows you to freely run and vault over obstacles, climb ledges, and slide down hillsides. You can double jump over a gap once thought too far and laugh in the face of a narrow canyon. They also showcased a special pair of boots that allow you to glide effortlessly over long distances.

The movement animations all look very fluid and reminiscent of DCUO and Assassins Creed. The Kerra have a sprint movement where they go to all fours and cover some serious ground. The Human wizard can add an extra few meters to her jump by warping the last leg of her bound. With this new set of movement abilities, players will be able to traverse just about every point they can see.

Page 9 of 17
Page 9 of 17
The AI is one smart cookie

The AI is one smart cookie

Every group of NPCs is now governed by their races' traits, dictated by sophisticated AI programming. Take, for instance, Ogres. In original EQ days, the developers would place an Ogre camp beside a long-underused road, and that's where they'd stay. But now, the Ogres will do what they will, based on player-driven circumstances. They will stay by that lonely road until something forces them to change. It could be your character went to the city guard and told them to patrol there more often. Or if too many players started using that road or having fights nearby, the Ogres will pack up their camp and move to a more secluded place to wait and ambush passerbys.

With this kind of emergent gameplay the developers hope to create new and exciting situations for the players to stumble across. They emphasized that your choices have a lasting effect. If you drive all the orcs out of a certain forest, they may be forced into a nearby town and now you have a war on your hands.

Page 10 of 17
Page 10 of 17
EverQuest Landmark is a separate tool designed to spur user-generated content

EverQuest Landmark is a separate tool designed to spur user-generated content

SOE is leaning heavily on its community to create user-generated content for EQN, and its primary tool for doing so is EverQuest Landmark. Available this winter, the stand-alone tool will give players access to a simple and powerful way to create in-game structures. Within Landmark, you are given a piece of land in a world that is shared with others. All of the worlds are procedurally generated and unique, made all the more so by the Minecraft-esque block-based building mechanic. Expect more than just a Minecraft knock-off, as Landmark allows you to change the sizes of blocks, bevel edges, and in other ways smooth hard corners. Players will have access to every texture and surface the EQN design team does.

You can then take your creations and sell them as blueprints to other players. Say you created an awesome tower and someone wants to buy it from you. You sell him the blueprint, he plops your tower down a few times around his castle, and then sells his castle. Youll get royalties from his use of your towers. SOE will be taking the cream of the crop from Landmark and implementing it into the creation of EverQuest Next.

Page 11 of 17
Page 11 of 17
...and you can play it right now, for a price

...and you can play it right now, for a price

EverQuest Next Landmark is making a very concerted effort to include its fans in the creation of the game. Normally, studios wait until beta to open up the floodgates, but Landmark is taking it one step further by inviting fans in it's alpha state. They're making it very clear what to expect from the alpha build as well, stating that about 60% of the game is in place and that crashes and bugs are fully expected. Sony Online Entertainment is attempting to move to a new level of transparency for their more hardcore fans, and you would have to be hardcore to want to participate at this stage.

Currently, the only way to get into the alpha is to purchase a Founders Pack, making the price of entry $60. This may seem a little strange, seeing how when the game releases it's going to be free-to-play, but the Founders Pack does come with some serious in-game perks. The developers have already stated that they will be taking people's suggestions very seriously, and since the game is still in a malleable state and players will be able to make big impacts on it's development. It's always a gamble giving access to an unfinished product, especially at this stage in it's development--let's hope it pays off.

Page 12 of 17
Page 12 of 17
You can build anything, but everything must be mined and crafted

You can build anything, but everything must be mined and crafted

So you may be thinking to yourself, "what is the first thing am I going to build right when I get in?" Maybe an enormous castle with a moat of pure gold? Or maybe a treetop fortress with steps leading to the skies? You're going to want to curb your enthusiasm a bit, because once you realize just the amount of materials it's going to take to make your dreams a reality, it can seem a little daunting.

In its current state, there is no fully open "creative mode" that gives you access to all the building materials up front. If you want to build your castle wall out of stone, then you're going to need to go out into the world and find a lot of it. Obviously the rarer materials like gold and diamonds are going to be harder to find, so you may need to re-think your diamond drawbridge.

Page 13 of 17
Page 13 of 17
You can stake your claim basically anywhere

You can stake your claim basically anywhere

When traveling out into the wilderness of EverQuest Next Landmark you're going to want to find the perfect place to call your own; Maybe you want to set up shop in the middle of a dense forest or on the peak of a mountain. In order for you to start building anything, you're going to need to claim a piece of land, and to do that you need a Claim Flag. Once you have acquired and planted your flag, you will see the border of your new zone. You can build anything you want inside it and nobody can come in and mess with your things unless you give them permission.

Your newly acquired claim gives you rights to everything above and below your flag. You don't need to worry about a troll digging under your home or putting a floating pile of garbage above you either. Your claim also comes with a comfy buffer zone around it so that nobody can come and squat right next to you. Most of the premium places will go quick, though, giving you even more incentive to get in early.

Page 14 of 17
Page 14 of 17
There will eventually be PvP

There will eventually be PvP

EverQuest Next Landmark may just seem like a fun creation tool, and that's exactly what it is right now, but SOE has plans to shake all the up. Franchise Director Dave Georgeson, tipped his hat at some features that will change the way you play EQNL. Further down the line and closer to release they have plans to implement Player vs Player zones along with weapon and armor crafting. Up until now you have been plodding away, digging materials, chopping trees and making your home look superb. But now you and your friends are building a castle together, strengthening it with durable materials, adding layers to the walls because soon another group of people are going to try and knock it down.

In the PvP zones, it's going to be all out warfare as clans and guilds struggle to maintain control of the land. All of your building materials act like they should in real life. If you build your fortress out of dirt or wood, enemies will have a much easier time getting through. The ideas are almost endless, digging under a wall and storming a keep, burning down poorly built wooden walls or releasing a river to drown them out. You will come to truly appreciate your friends with architectural skills.

Page 15 of 17
Page 15 of 17
It'll be free-to-play... whenever it releases

It'll be free-to-play... whenever it releases

Though the Landmark tool is already in alpha, SOE isn't quite ready to talk about when EQN will be available. The studio also hasn't indicated whether the game will be exclusive to the PC, or take Planetside 2's path to the PS4.

What we do know is that much like EQ2, EQN will be a free-to-play, microtransaction-supported affair. The company hasn't yet offered details on how the F2P element will play out, or whether there will be an full-access, subscription option. Time will tell.

Page 16 of 17
Page 16 of 17
Time to re-up?

Time to re-up?

SOE has made an excellent first impression with EQN--makes you wonder what the first two versions that they scrapped looked like. Will they be able to pull off these lofty promises? From the looks of it, they are well on their way. With no release date yet and a lot more development to be done, EverQuest Next will be one to keep your eye on.

Want to read a whole lot more about MMOs? Check out our list of the best MMORPGs currently out there, or see what new upcoming MMORPGs are worth looking forward to.

Page 17 of 17
Page 17 of 17
CATEGORIES
PC Gaming PS4 Platforms PlayStation
Greg Henninger
Greg Henninger
Community Manager for Gamesradar
See more PC Gaming Features
Read more
Light No Fire key art displaying a mysterious obelisk
Light No Fire: Everything we know so far
RuneScape: Dragonwilds art of mages fighting a green dragon
24 years later, RuneScape gets its own survival game – RuneScape: Dragonwilds turns the MMO into a co-op game with RPG juice and Valheim energy, and it's out this year
MindsEye
GTA 5 veteran's new open-world game sounds like a mix of the wildest Roblox and Minecraft servers
Echoes of the End appearing in the Future Games Show Summer Showcase
Echoes of the End is a new Iceland-inspired, sword-and-sorcery action game and it's out this summer
Eve Frontier appearing in Future Games Show
The MMO icons behind EVE Online are lifting the lid on their upcoming sci-fi survival MMO
Elder Scrolls Online
11 years in, Elder Scrolls Online isn't going anywhere, but its studio head says it's "time to shake things up" so that the MMO can stay "fresh and modern for years"
Latest in MMO
Final Fantasy 14 Dawntrail screenshot showing the Warrior of Light, a man with lengthy swept-back brown hair, blue eyes, and facial hair stubble, smiling slightly
Final Fantasy 14 devs once thought Field Operations would only "resonate" with select fans of the MMO, but now "it feels like even more players than we expected are looking forward to the next piece"
Old School RuneScape
"Cowardly and disgusting": RuneScape veteran joins players laying into Jagex CEO for cancelling Pride events over reported fear of backlash, which has created backlash
Old School RuneScape characters in rainbow outfits
"Games and studios are being cancelled because of content that is perceived to be 'woke' or representative," new RuneScape CEO reportedly said in internal meeting explaining decision to stop or shrink the MMO's Pride events
Dune: Awakening
Dune: Awakening players are really getting into the spirit of things by hoarding water and blocking critical routes, but some have had a change of heart
Anvil Empires
The biggest strategy game in Steam Next Fest is a medieval siege MMO from cult devs - but it's impossible to play it most the time and I have to wait 5 hours to get in
Final Fantasy 14 Dawntrail launch trailer screenshot showing the Warrior of Light, a man with tied-back brown hair and a sword, standing against a blue backdrop with clouds
Final Fantasy 14 devs know some fans found Field Operations "boring," but it's helped make Occult Crescent better: "We hope those kinds of players will be sure to try it out"
Latest in Features
A Towa screenshot shows a character performing a bright orange attack in a green field at dusk
Bandai Namco's first-ever roguelike is an entertaining, direct descendent of Hades with anime girls, but I wish it really was "unlike any roguelike" the way its devs promised me
Dakota Johnson as Lucy and Pedro Pascal as Harry in Celine Song's Materialists
Marvel stars' A24 rom-com Materialists has great reviews, but many are repeating the 'elevated horror' mistake of the 2010s – and we need to dump it before it's too late
The Outer Worlds 2 screenshot of the Spectrum Dance Saber being used against an enemy
The Outer Worlds 2 is fixing the first RPG's biggest weakness by improving guns "in every way", and the sci-fi nerd in me is already screaming about the Shrink Ray
Cyberpunk 2077 Switch 2 gameplay showing
Cyberpunk 2077 on Switch 2 is not without its flaws, but this is the best portable trip to Night City so far
A screenshot from Pragmata shows a blonde girl shooting out lasers from her hand while an orange border identifies it as part of GamesRadar's summer previews
Capcom's android apocalypse Pragmata is such a genius mix of shooters and puzzle games, both of which I normally hate, and I'm starting to rethink my entire existence
The Grave Seasons protagonist waters seeds in a plot of soil and an orange border says Summer Preview 2025
With Haunted Chocolatier still miles away, farming sim with serial killers Grave Seasons is here to scratch that cozy horror itch until it bleeds
  1. Jan sadly presses a hand on a screen that says 'deceased' in The Alters
    1
    The Alters review: "More tactile and story-heavy than the Frostpunk dev's earlier games, but the fight for survival is just as fierce"
  2. 2
    Splitgate 2 review: "A slick and enjoyable free-to-play FPS, but a disappointing sequel"
  3. 3
    Date Everything review: "A masterclass in character design full of wonderful faces I love meeting, but juggling so many means sacrificing depth"
  4. 4
    Deltarune review: "This Undertale successor is an unapologetically weird RPG epic, where each chapter is a new canvas that doesn't have to conform to any rigid rules, style, or logic"
  5. 5
    Tom Clancy's Rainbow Six Siege X review: "Bigger, better, and more user friendly than it's ever been – it's the perfect time to dive in"
  1. The Yautja in Dan Trachtenberg's animated movie Predator: Killer of Killers
    1
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  2. 2
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  3. 3
    Karate Kid: Legends review: "Better than Karate Kid (2010), nothing on Karate Kid (1984)"
  4. 4
    Mission: Impossible – The Final Reckoning review: "Wraps up this spy franchise in spectacular style with Tom Cruise in peak condition, even if its villain lacks terror"
  5. 5
    Final Destination Bloodlines Review: "Meticulous murderous mayhem"
  1. Alexander Devrient as Colonel Ibrahim, Ruth Madeley as Shirley, Jemma Redgrave as Kate Lethbridge Stewart, Varada Sethu as Belinda, Ncuti Gatwa as the Doctor, Millie Gibson as Ruby, Bonnie Langford as Mel, Susan Twist as Susan Triad, and Yasmin Finney as Rose Noble in Doctor Who: 'The Reality War.'
    1
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  2. 2
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision
  3. 3
    Rick and Morty season 8 review: "Largely plays it too safe after years of crossing boundaries"
  4. 4
    Doctor Who season 2, episode 6 spoiler review: 'The Interstellar Song Contest' is "a blast and sets the stage for a thrilling season finale"
  5. 5
    Doctor Who season 2, episode 5 spoiler review: 'The Story & The Engine' is "one of the most original and ambitious episodes this show has produced in years"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...