
Did the story in Days Gone suffer because it crashed up against the limitations of sandbox storytelling?
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Feature As the battle moves increasingly online, tutorials in fighting games also need to evolve
New Issue Edge Magazine #334 details how Ubisoft built a dystopian London where everyone is under your control
Feature Eve: Online makers CCP Games and cloud-based OS startup Hadean's tech demo looks to the future of MMOs
E3 2019 Star Wars Jedi: Fallen Order hands-on gameplay impressions from E3 2019
Preview Hands-on with Spiritfarer, a cute management sim about ushering the living off to the land of the dead
Feature Edge Magazine editor Nathan Brown considers whether Sony's decision to skip E3 2019 is a mistake it will later regret
Feature Miyazaki games have long had a sort of adjustable difficulty; they've just made you work for it
Feature How a hobbyist modder went from fixing PC games to helping publishers get them right first time
Feature The Division 2 is the latest in a long line of the developer trying to have its cake and eat it too
News Edge magazine has exclusive access to Playdate, the new handheld from Panic, that will host games from the creators of Katamari Damacy, Spelltower and QWOP
Feature Capcom reborn: In praise of a publisher in new-found love with its past
Feature After a rocky year, Sea of Thieves is finally finding its rhythm
Feature Edge magazine meets the legendary developer Yu Suzuki to hear his ambitious plans to create an open-world game unlike no other
Feature Strategy gaming legend Julian Gollop on the difficulties of uniting X-COM (1994) and XCOM (2012) fans who are funding his new turn-based game
News The team behind acclaimed indie adventure Journey takes to smartphones to make "a game that touches people's hearts"
Exclusive Edge magazine talks to Thatgamecompany's creative director about his quest to create games for people who don't play games, in this exclusive interview excerpt
Feature Creaks is a puzzle horror game based on 'pareidolia' – the phenomenon of seeing faces in random objects – where furniture is the enemy
Feature Two years on from launch, Edge Magazine looks back on what makes The Last Guardian such a special entity