E3 06: Silent Hill goes handheld on PSP
PSP:All new prequel named Origins out this year
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Konami has announced that it is set to bring the dark and sinister world of Silent Hill to the shiny small-screened world of Sony's PSP.
Called Silent Hill: Origins, this wholly new episode of the scary series is set before the very first game and goes someway to explaining the story behind this foggy old bit of real estate. And despite being developed by Climax in both Britain and the US, the story and score are still being penned by the original team and series composer Akira Yamaoka.
Lead character Travis O'Grady is a trucker who gets lured off the road into the fog by an apparition. And like everyone else who visits the town, he seems to end up in the hospital where he has to confront some of his own demons and - if the game's other tradition holds - some pretty disturbing looking nurses too.
But the reason Konami has opted for such a hefty hero becomes apparent in the game's main mechanics. For a start, the camera is closer and lower than ever, partly to allow you to see more detail on the small screen but also to build the tension as you use the game's new feature to build barricades.
For, along with a new and as yet unspecified control system, you can drag furniture around to delay the dark forces that lurk in this lakeside town and the promised four new playable areas.
With Silent Hill: Origins fittingly due to appear when winter's gloom comes around, we'll endeavor to bring you more details in the next few hours and days while it's still nice and light and we don't get too scared to look.
Weekly digests, tales from the communities you love, and more
May 12, 2006


