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  1. Games
  2. Adventure

Dragon Blade: Wrath of Fire review

We're pretty sure they actually meant 'Dragon Bland'

Reviews
By Andrew Hayward
Published 4 October 2007

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GamesRadar+ Verdict

Reasons to buy

  • +

    Fiery dragon powers

  • +

    Solid motion controls

  • +

    Calling it 'Dragon Bland'

Reasons to avoid

  • -

    Dal

  • -

    the faceless hero

  • -

    Repetitive enemies/visuals

  • -

    Last-last-gen-visuals

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Oct 4, 2007

Picture the least interesting licensed action game you've played in the last several years. Now, swap the license and its ensuing production values for a generic, by-the-book fantasy setting. What's left? Probably something pretty similar to Dragon Blade: Wrath of Fire for Wii.

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Like many early Wii titles, Dragon Blade takes an established concept (weapon-based brawler) and adds motion controls to the mix, though the term "tacked-on" really isn't appropriate here. Dragon Blade does a solid job of picking up each swing and stab of the titular sword with the Wii Remote, while movement and jumping are handled comfortably by the Nunchuk attachment.

Dragon Blade's core gameplay packs equal portions of hacking and slashing (plus light "cineractives" during each dragon battle, in which you input simple commands to trigger flashy, complex actions onscreen). This leads to an expectedly rote and monotonous experience - at least, until the dragon powers are added to the mix. Each world features a mini-boss battle wedged within an early mission, and completing each frustrating fight will yield the player one of five flame abilities, granting gesture-based attacks based on dragon arms, wings, a tail, and a fire-breathing head.

The game packs a surprising amount of difficulty in the earlier missions, and never seems to let up until the third world - or shortly after the player has acquired the dual dragon arms power. Of course, doing well in the later parts of the game requires you to use the powers as a crutch, reducing the mystique and spectacle of such abilities in favor of dying much less frequently. Sadly, the standard gameplay never improves or evolves beyond the standard sword swinging, making Dragon Blade something of a tepid experience as it progresses towards its conclusion.

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Andrew Hayward
Andrew Hayward
Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.
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