Doom 1 and 2 will no longer require you to log into a Bethesda account to play

(Image credit: Bethesda)

A re-release of Doom 1 and Doom 2 landed on Nintendo Switch, Xbox One and PS4 back in July, enabling players to relive the iconic FPS all over again. But there was a slight snag: every time you load up either game, it prompts you to log in to a Bethesda net account in order to play. Bethesda took to Twitter to announce you’ll no longer need a Bethesda account to get stuck into the action, as the studio has “deployed a patch” that adds the option to let you skip the log-in process altogether. The update will also remove the disconnect notification that would often pop up in-game.  

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Doom 1, 2, and 3 were re-released on Nintendo Switch, Xbox One and PS4 as part of Doom’s 25th anniversary celebration on July 26. You can snap up 1 and 2 for the very reasonable price tag of £3.99/ $4.99 each, and Doom 3 for £7.99 / $9.99 across all three platforms. When the first Doom released back in 1999, it was very notable for its use of early 3D graphics which gave players a different kind of perspective as they hunted down 2D sprite enemies. Doomguy sure has come a long way since then with Doom (2016), which brought the series back with crisp, action-packed goodness along with a healthy side of reactionary heavy metal music. Hell yeah. 

With Doom Eternal's launch date of November 22 creeping ever closer, being able to relive the classics is a great way to keep yourself busy while you wait, and at least now you won't have to worry about faffing around with account set-ups or log-ins. Going to Hell was never so easy. 

Here's why Doom Eternal is ditching "traditional multiplayer" in favour of a custom mode starring slayer. 

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.