The Dead Space Centrifuge puzzle solution
How to activate the centrifuge and spinning clutch generator modules in the Dead Space Remake
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The Dead Space centrifuge puzzle needs you to use both Stasis and Kinesis together to control the clutches and install them in the centrifuge. It's a simple solution, but a little confusing regardless, as players are still probably learning how to use these powers in tandem when it comes to puzzle solution. For that reason, we'll go into further detail about what's needed in our guide to the Dead Space centrifuge puzzle below.
How to activate the Dead Space Centrifuge
The Dead Space Centrifuge puzzle can be solved in several steps I've outlined for you below:
- Anti-Grav fly to the opposite walkway and recharge your Stasis if needed.
- Float down to the centrifuge and the spinning generators on the arms.
- For each "clutch generator module", use Stasis to slow it down.
- Then, while slowed, used Kinesis to slide it into the centrifuge.
- Insert both clutches as mentioned above.
- When done, float back up to the main control panel on the walkway overlooking and click "restart centrifuge."
If you're like me, the tricky bit here is recognising the importance of Stasis. It had been a while since the last puzzle that required the time-slowing power, so it might not be your first impulse to try Stasis-ing the spinning clutches - but the centrifuge won't accept them while they're spinning too fast.
Use our Dead Space tips to become a true master of survival horror.
Once you've completed the puzzle above, the centrifuge will cause all oxygen to vent from the room - whoops - and you won't have long to get out. Take the elevator behind you and use the walkway curving around the room (avoiding the spinning generator and necromorphs). There'll be oxygen refills in some of the alcoves you can shelter in, until you reach the next elevator and can follow the next walkway around the airlock.
Of course, that's not the only puzzle in the game. Later on you'll have to sort out the Dead Space Comms Array - for info on that, check the link provided.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


