Dark Void - first impressions

You're able to scale cliffs and sheer walls thanks to little boosts from the jetpack, so you can dangle underneath edges and crevices, lean out to fire and duck back down - basically you're using vertical cover, doing the same as you do on the ground but with the added suspense of possibly plummeting to your death. If one of the Watchers is right above you, trying to kick your hands away (there's that grip system again) you can zip up with the pack, grab him and toss him over the edge. Then the proper thing to do is turn the camera so you can watch him fall to his broken death.

The rest is gaming as you like it - pretty visuals, nice gunplay, upgradeable weapons, cinematic action set pieces and over-the-top boss battles, which we hear might use the grip system as it was in Colossus - to topple mountainous foes single-handedly. Scaling massive monsters with a tiny hero is always fun, and if we can toss a jetpack into the mix, hell that's all we really need to get our attention. Here's hoping our next encounter with the void is a enticing as the first.

June 3, 2008

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.