Crayon Shin-Chan DS [import] review

All hail the return of the crazy butt-waving brat

GamesRadar+ Verdict


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    Utilizing the different costumes

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    Use of crayons for puzzle solving

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    Pacing of the cartoon episode


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    Not knowing Japanese

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    Gameplay can become tired

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    Not for everyone

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Having played the truly dire Crayon Shin-Chan on Wii, it was with a heavy heart that we faced the tumor-faced kid once more, his hands on his belt preparing to waggle his ass in our face again. But waggle he may; with this superior DS outing he’s earned the right.

Clambering through storybook levels, Shin dons costumes imbuing him with farcical powers. Eggplant Shin sheepishly dangles from vines by his leafy tendrils, slug Shin slurps up cliffs and kangaroo Shin powers up a mighty path-clearing uppercut.

Nabbing moves from PS2 Okami’s box of ink-splattered tricks, players can also open a metaphysical box of crayons and scribble on certain items to solve puzzles. Changing traffic lights, rebuilding bouncy spider webs, sealing the hull of a sinking boat - no cerebral poundings by any length, but innovative nonetheless.

The verve with which it captures the pacing and unfolding of a cartoon episode is pretty remarkable. One second you’re frying crabs with the electro-shock fish costume and then you’re helping the tortoise outrun the hare by booting his be-shelled behind along the racetrack before liberating a cherub trapped inside a bamboo cane. In fact, the only disappointment is not being able to understand a single word. Please translate.

More info

DescriptionA young boy with a penchant for older women who regularly exposes his buttocks and genitals sounds risque, but ends up as a tame dud of a minigame collection.
Release date1 January 1970 (US), 1 January 1970 (UK)