Here's a glimpse of what Crash Bandicoot could have been, via co-creator David Siller. He was at Universal Studios in the 90s as a producer, early on the Sony mascot's creation "working with Mark Cerny and the Naughty Dog development team".
When Naughty Dog was just two guys called Jason Rubin and Andy Gavin, they were signed to Universal Interactive Studios for a three game deal by now PS4 architect Mark Cerny. Universal had several plans for the game and, according to Siller, one of them included this test animation, "based on ideas for where we were going with this IP at that time".
"The discussion at that time was if the game was successful then this animation was a somewhat prototype to further flesh out ideas for a possible cartoon series and inclusion into the game," explains Siller. Universal had some big potential plans before Sony signed on to publish the game as well: "A Crash Bandicoot attraction was also discussed as our offices were right next door to where Universal Theme parks maintained a creative office to plan new park attractions".
That all ended though when "Sony came a knockin'", say Siller. "Once UIS licensed the game to Sony for publication, Sony did not want [the cartoon] utilised since they were heavily pushing the "3D" agenda."
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