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Company of Heroes: Opposing Fronts review

We get tanked up in this stand-alone expansion of the epic RTS


  • Core gameplay mechanics
  • New distinctly different factions
  • Two new campaigns


  • Somewhat unpolished
  • Weak plot
  • Missions can be taxing

Sept 28, 2007

Company of Heroes was one of those games that utterly exceeded our expectations. Not only did it manage to recreate the visceral brutality of warfare, it also succeeded in striking that ever-elusive balance between accessibility and strategy.

Opposing Fronts introduces two new factions into the WWII meat grinder, each starring in its own campaign. First up are the plucky Brits, a defensively stout faction specialising in anti-tank weapons and artillery, and possessing some of the game’s most versatile foot soldiers. These grunts have the ability to build battlefield emplacements (such as machine-gun nests and mortar emplacements) and call in additional support, which is spewed onto the war zone from passing gliders. Brit officers are also no slouches, possessing valiant abilities such as Heroic Charge, which counters suppression and maximises the amount of damage nearby troops inflict on the enemy.

More Info

DescriptionThe undisputed champion of WWII real-time strategy games gets honored with an upgrade this fall, featuring two new armies, new multiplayer maps and more.
US censor ratingMature
UK censor rating18+
Release date24 September 2007 (US), 28 September 2007 (UK)