CivCity: Rome updated impressions
Ask not what the Romans did for us, but what we can do for them
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It's not often you sit down with a game designer who enthusiastically promises to deliver the "humdrum of daily life" in his work. But there's a method to the apparent madness of Simon Bradbury, lead designer at Firefly, the UK bricks-and-mortar specialist entrusted with this city-building extension of Firaxis' empire-building strategy series, Civilization.
CivCity is the microcosm to Civilzation's world- and era-spanning macrocosm: a game that gets more detailed the closer you look at it, rather than less. There's always been a simple schoolboy fascination to the mundane details of life 2,000 years ago, and Firefly aims to exploit it with meticulously animated scenes of Roman routine that recall Will Wright as much as Sid Meier, and The Sims as much as SimCity.
In truth, though, CivCity: Rome owes its inspiration to none of these socio-gaming classics. Before becoming Firefly in 1999 and creating the castle-building Stronghold games, Bradbury and his colleagues worked at Impressions on the Caesar series of Roman city builders (which, in an ironic rivalry, Vivendi is resurrecting this year).
CivCity began with a desire to return to those roots; the collaboration with Firaxis followed, a happy synergy borne of both developers' relationship with publisher 2K.
However, as conversation deepened between Baltimore-based Firaxis and Firefly's new US studio in Connecticut, the branding broke through the game's skin.
Key features of Civilization - wonders, research, the educational Civilopedia, interventions from famous figures of the age - will come into play as you found a series of settlements for the Roman Empire across a campaign mode and a collection of standalone scenarios (some objective-based, some more-or-less free builds).
Weekly digests, tales from the communities you love, and more
Meanwhile, the simple variables of happiness, productivity, and culture are extrapolated into micro-manageable resource chains that work - and can be watched, in hypnotically dull detail - on the level of individual inhabitants.

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.


