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Call of Duty 3 review

This is my Wii-Mote, this is my gun


  • Good aiming controls
  • Dense on-screen action
  • Usable motion-sensing vehicle controls


  • The foolish melee mini-game
  • The jaggies
  • Lame cutscenes and voice acting

The first-person shooter has hardly been the bread and butter of any Nintendo box (blah blah Goldeneye) but when the Wii remote was first unveiled, one of the big questions was how it would fare in a straight-up action game. With Metroid delayed, this port of Call of Duty 3 is our first glimpse of the remote in the FPS wild. It's a pretty impressive beast.

The good news, both for Nintendo and for fans, is that the remote works quite well as a stand-in for the barrel of your gun, with precision shots no problem, even on the move. You might get a little bit tired holding the remote out to aim and shoot for hours on end, even using the smallest possible movements. Want to win a war? Best develop those triceps and biceps.

Unlike your trusty PC mouse pointer, however, forget about customizing controls. Basic response and movement speed are fine, with your character turning faster as you move the pointer towards the edge of the screen. Want to tweak that response? It ain't happening. This is the Army, son. Love it or leave it.

More Info

DescriptionAnother year, another WWII shooter - but this year's model includes enhanced online play and tweaked gameplay.
Franchise nameCall of Duty
UK franchise nameCall Of Duty
PlatformXbox 360, PS3, Wii, Xbox, PS2
US censor ratingTeen
Alternative namesCoD 3
Release date7 November 2006 (US), 1 January 1970 (UK)