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Criterion talks about its new Need for Speed: 'Unparalleled game feel and high quality innovations'

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By Connor Sheridan published 8 June 2020

Criterion's taking over from the former Ghost Games

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(Image credit: Electronic Arts)
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Update: An update from Criterion Games confirms the studio is hard at work on the next Need for Speed title.

Criterion is taking over as the primary developer for the Need for Speed series as EA scales back previous flagship studio EA Gothenburg, formerly Ghost Games. Criterion previously led work on both Need for Speed: Hot Pursuit and Most Wanted, and general manager Matt Webster addressed fans' expectation for both the series and the studio on the official website for NFS.

"First, I wanted to let you all know how excited our team here in Guildford is to be back in the driver’s seat of development for Need for Speed," Webster road. "As you'll know we have real history with racing and with Need for Speed. We're focused on bringing Criterion's unique point of view, unparalleled game feel, and high quality innovations that will chart a new future for this wonderful series of games."

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Webster also confirmed that Need for Speed: Heat, the latest title in the franchise which was released late last year, will be the first EA game with full support for cross-play. The new multiplayer feature will arrive via an automatic update on June 9.

Original story follows

(Image credit: EA Games)

The studio behind Burnout is taking back over for the Need for Speed series after several years of behind-the-scenes support, while previous developer Ghost Games is scaling down.

The Need for Speed series has been led by a number of different development studios across its 25 years of history. It briefly went to Criterion for Need for Speed: Hot Pursuit and Most Wanted, then was the flagship franchise for Ghost Games. EA confirmed in a statement given to GamesIndustry that it's changing up the arrangement, citing difficulties with attracting enough game development talent to Gothenburg. Ghost Games is set to revert to its original name of EA Gothenburg and change its focus to engineering support - which sadly leaves 30 current jobs at risk.

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"Ghost Games have helped to bring some great Need for Speed experiences to our players," EA's statement explains. "Consistently delivering that at AAA levels means we need teams with diverse skills in locations where we can continually support them and bring in new team members to join.

"Despite our best efforts to establish an independent development group in Gothenburg over several years, it's become clear that the breadth of talent we need to maintain a full AAA studio is just not available to us there. Criterion can also provide the consistent leadership that we need to continue creating and delivering new Need for Speed experiences for a long time to come."

Criterion is based in Guildford, which is also home to studios like Media Molecule, Supermassive, and Hello Games, among many others. The unspoken part of EA's statement is that the Need for Speed series has not flourished under the stewardship of Ghost Games - our Need for Speed Heat review found it still fell short of the Underground 2 heyday. Before that, Need for Speed Payback's aggressive monetization made it a low point for the series.

To be clear, the Criterion that exists today is quite different from the heady Burnout days: co-founders Alex Ward and Fiona Sperry left the studio in 2014 to form Three Fields Entertainment, while Criterion has continued as a support studio with prominent credits on the Star Wars Battlefront and Battlefield series. 

While we wait to find out where Need for Speed is headed next, check out some picks from our guide to the best racing games. 

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Connor Sheridan
Connor Sheridan
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Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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