Blizzard says Diablo 4's respec costs "are final"
"We want players to actually get the chance to experience the system"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Diablo 4's respec costs aren't changing before launch, Blizzard has confirmed.
In a recent roundtable interview GamesRadar+ attended, Diablo 4 associate game director Joseph Piepiora responded to feedback from players regarding the apparent costs to respec a character, as skillfully mined from a recent endgame deep-dive.
Piepiora explained that, while the gold required to reallocate skill points will be the same at launch as what's been shown, it won't be as expensive as it seems because you'll have earned a lot more gold later in the game.
"Players earn a significant amount of gold once you start getting into those high levels where those respec costs begin to climb, but the respec costs are final. We have them for launch and we're not planning on removing respec costs. We think they play an important role in asking players to start to harden up their build a bit once they get to the that portion of the gameplay."
Blizzard recently assured fans that Diablo 4's respec fees won't be "prohibitively expensive," and Piepiora echoed that sentiment in this new interview. That said, Blizzard clearly wants there to be some weight behind your decisions with regards to the skill tree and the new Paragon system.
"It is a bit expensive, but it's not the sort of thing where you simply can't achieve it. You will naturally have earned a great deal of gold by the time you reach that stage of the game, and this is a way for you to spend some of it if you choose. But we do want players to feel that there are there are important decisions they're making along the way that feel like they're - not permanent, they can always back out of these things - but they're intentional."
He added, "We'll always be looking at data, and we'll be considering the feedback that we'll be getting post-launch. We want players to get a chance to actually experience the system and see what it actually feels like rather than seeing screenshots that might seem a little absorbent initially. And then we'll take a look then."
Weekly digests, tales from the communities you love, and more
Diablo 4 launches on June 6 for PS5, PS4, Xbox Series X/S, Xbox One, and PC.
Here are all of the new games of 2023 we can't wait to play.

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


