Blaseball is dead: "The cost, literally and metaphorically, is too high"
We are no longer participating in the cultural event of Blaseball
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Baseball, the unhinged sports simulation, is shutting down as developer The Game Band says it can no longer afford to keep the game running.
"The short of it is that Blaseball isn’t sustainable to run," the developers say in a blog post. "Since Blaseball’s inception, we’ve been fighting against the amount of work it takes to keep Blaseball true to itself while financially supporting the team and keeping our staff healthy. We’ve tried countless solutions to make it work, and we’ve come to the conclusion that this fight isn’t one we can win in the long run. The cost, literally and metaphorically, is too high."
Layoffs will follow, but the blog doesn't detail how many developers will be affected. The Game Band says it will support those laid off with "severance, healthcare extensions, and job search resources with a dedicated staff member for job placement." The studio is putting out an open call on social media to find open positions for its workers.
If you're not familiar with Blaseball, it is (or rather, was) a game that takes place on a website that looks like a pretty standard baseball stat-tracking page. You picked a favorite team from a list of fictional ball clubs with names like 'Kansas City Breath Mints,' then bet on games with fake money, and spent resources to vote for rule changes across the league between seasons.
But those simple statistics gave way to some very strange stories. Weather effects like 'birds' or 'jazz' could have ridiculous effects on the games. Players could die and be resurrected, returning to play as undead entities. There was a fight against a peanut god early on. A robust fandom ensued, with enthusiasts drawing fan art and creating elaborate backstories for players that became their own sort of canon on the Blaseball Wiki. Fans created their own news networks dedicated to the game, and even hosted live commentary in the style of sports broadcasts through Twitch.
"To Fans of Blaseball, who have cheered and cried with us, who watched Suns die and Eras pass, who have defied the Gods and death itself, who have been with us through the end of the world as we knew it and then what came after: thank you. It has been one of the great joys of our lives to make Blaseball for you, and we will grieve its loss like everything else - together."
Baseball's latest (and last) season began earlier this year, and was intended as a newbie-friendly reboot.
Weekly digests, tales from the communities you love, and more

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.


