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  1. Games
  2. FPS Games
  3. Battlefield
  4. Battlefield: Bad Company

Battlefield: Bad Company review

Is this summer shooter the game to keep you away from COD4?

Reviews
By Barry_Keating published 24 June 2008

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GamesRadar+ Verdict

Pros

  • +

    Immersive ambient effects

  • +

    Kick-ass tank destruction

  • +

    Variety of level and mission designs

Cons

  • -

    Weak story and characters

  • -

    Short single-player campaign

  • -

    Lacking in multiplayer modes

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

It’s finally arrived – and while the silly story, drab voice acting, contrived dialogue and limp characterisation made us wince more than once, the world that it takes place in is more than enough to compensate for said errors. For the uninitiated out there, the story of Bad Company is this: you play Preston Marlow, a new recruit in B Company (hence the title) working with a ragtag threesome of war vets in the midst of a fictional war in the equally fictional country of Serkozache in Eastern Europe. The war itself isn’t really the issue in the game here, instead your primary prerogative throughout the game is to track down and rob a cache of extremely valuable gold bullion Three Kings-style.

Marlow’s crew are what you’d expect: Sarge, the obligatory shouty boss man of the platoon, Sweetwater, the dorky, spectacle wearer who tends to stick to the background during heavy fire fights, and Haggard, the stoopid hillbilly with a penchant for blowing things up and thinking about the consequences later.

Normally the Battlefield franchise is best known for its multiplayer, so this is a step forward for the series in that DICE is really pushing its single-player campaign. The gamble has somewhat paid off despite the checkered storyline and characters, making for an immensely immersive experience thanks to a number of technical nuances woven into the gaming tapestry by the Swedish dev team. How so? By utilising HDR audio and lighting, DICE has added extra oomph to the standard shooter DNA.

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What does this do? It alters the way you hear things like gunshots, explosions, reloading and speech depending on whether or not you’re indoors or outdoors. It makes an amazing difference in terms of heightening the realism of the various encounters. For example, launch a rocket from your grenade launcher inside a tight space and the blast will leave your ears ringing until they gradually normalise. Step outside and the sound shifts. It works in exactly the same way for the lighting, walloping the senses in multiple ways making for a full-throttle experience akin to the battlefield maelstrom of Infinity Ward’s COD4. And with the serious power of the Frostbite Engine, this is certainly a contender (technically, at least) for one of the year’s most impressive shooters so far, that will undoubtedly find slivers of itself in the DNA of imitators before the year’s end.

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