Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • EDGE GTAVI exclusive
  • Join our monthly RPG Club
  • Golden Joystick Awards 2026
  • Deal of the Day
  • Countdown to GTA 6
  • Submit your clips. Win prizes
  • RPG Hub
  • G+RLS Podcast
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. Banjo-Kazooie: Nuts & Bolts

Banjo-Kazooie: Nuts & Bolts - interview

Features
By Gavin _Ogden
Published 14 May 2008

Rare takes their platforming hero in a totally new direction

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Banjo-Kazooie: Nuts & Boltsis up there with Gears of War 2 as far as 360's monster games of 2008 go for us. We've seen a bit about Gears 2 already, and now Rare's finally lifted the cauldron lid on Banjo's third adventure.

To get an idea on what we can expect, check out ourhands-on preview. But to find outhow the change in direction came about, read this very exclusive interview with Rare's head of design, Gregg Mayles, who was on the team of the very first Banjo game all those years ago.

So Banjo's been out of the limelight for a while now. What's he been up to?

Latest Videos FromGamesRadar+
Watch full video here:

Gregg Mayles: He's been slobbing out. As you'll see in the storyline, Banjo's no longer his slim, fit self and he's been in retirement and gone to seed. He's in retirement, Grunty is just a head so you think these two are never going to star in another game ever. But we'll bring them back to life and, as you see, Grunty gets a mechanical body, Banjo will be reformed to his formal self and off they go again on another adventure.

Last time you made a Banjo game you were under Nintendo's wing. Now you're in bed with Microsoft. What's the difference?

Mayles: In terms of our thinking behind the Banjo game, zero. We consciously have made no decisions because it's for a different company. Obviously we've got the use of multiplayer this time, which - although in Banjo-Tooie we did explore it to a certain degree, we certainly couldn't do half the stuff we've got planned for multiplayer this time.

I guess that's really the only difference. Everything is much the same. The humour's the same, the characters are the same, [and so is] the feel of the game.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

What's been the reaction to the game outside of Rare so far?

Mayles: People have grasped it a lot quicker than we thought. We thought there might be some kind of, 'This isn't Banjo any more, what's going on?' But this hasn't proved to be the case. People can see what we've done and how we're trying to approach the platform genre in a slightly different way.

The traditional Banjo game was like, 'here's a character, we'll give you some moves but they're fixed abilities, and you use those fixed abilities to try and discover the solution to a designed problem.'

[In the new game] we're giving you a load of abilities, and you're able to combine those abilities however you feel will solve the problem. So rather than it being a case of trying to find the designer's way of doing it, maybe you can find your own way of doing it. I guess that, in a nutshell, is really what the game is, just having the freedom of trying to find your own way of doing things rather than what we tell you.

How do you think the Banjo hardcore will react to the changes?

Mayles: I think the generation of players that have played Banjo before are probably going to be shocked to start with. They're probably going to look at it and say, 'Hang on a sec, this isn't the Banjo I was expecting. What have you done? You've ruined it!'

But then hopefully, in a very short space of time, they'll be able to see what we've done and like it. You're never going to be able to change people's opinions of the old games and how they felt at the time. Obviously you're going to get a certain amount of rose-tinted glasses looking back on the old game being this wonderful masterpiece and nothing was ever wrong with it.

Presumably the game's going to be full of classic Rare humour?

Mayles: Yes, very much so. The humour of Banjo comes a lot from me, being that I led the first two games and now I'm on this game as well. It's that kind of humour that'll carry through, and I've made sure that whoever is working on the dialogue carries that same humour through, but fortunately we all think pretty much alike.

Are you doing the voices in-house again, or doing them all professionally, this time round?

Mayles: The mumbling? The mumbling's all done in-house again. Quite often by the same people. Banjo's voiced by Chris Sutherland, who was the lead programmer on the original Banjo.

When Banjo came out, 3D was the big thing and a lot of people consider it to be up there with (if not better than) Mario 64. Is user-generated content the big thing for you this time or multiplayer?

Mayles: I think it's more than one thing. Obviously the user-generated content is the big thing in this kind of genre. Multiplayer, maybe to a lesser extent I guess - some games in this genre have done it, but they haven't combined the two where you have user-generated content and multiplayer.

Different people will get different things out of it. Some people only want to play multiplayer and just use the vehicle building as a tool to create things to play online, whereas some people will use the vehicles to actually play the single-player game.

And what do you think of Mario Galaxy?

Mayles: Very good.

That's it?

Mayles: I'm still playing it in my spare time. I thought it was an exceedingly polished, traditional platforming game, and frankly quite difficult to beat. If you were going to go along the similar lines, going for a very traditional, fixed-abilities, fixed-task kind of thing, I think it certainly would have been a massive challenge to try and go one up on that.

I think we're trying to approach it in a different direction. Obviously we will be compared to Galaxy, we can't get around that, but I'd like to think we offer something a bit different to Mario Galaxy and hopefully stand alongside it but for a different reason in terms of a different way of approaching things.

The first Banjo game was massive. Has your idea of a game's length changed since the original?

Mayles: I guess people are now less tolerant of really, really long games. Or if you're going to have a really long game it has to be structured in such a way that the majority of the players play the game up to a certain point and are happy with it, but that section is shorter and then make sure the tail-end of the game suits the people that want to carry on.

The trick is not forcing everybody to play it for a colossal amount of time. So if people want to try and complete it in like 20 to 30 hours that's fine. If people want to then carry on, that's fine.

What about the length ofNuts & Boltsthen?

Mayles: It's the same kind of thing. The player will be able to play it, collect a certain number of vehicle parts, build vehicles to get through the game and then finish it - but to go back and retry all the challenges to try and improve their rankings, and by doing so you unlock the very best vehicle parts.

It's going to work very well in multiplayer; if you're ever using parts that a lot of other players haven't got, purely because they haven't got that far in the game, that gives people something to chase after. So yeah, I guess you could quite easily spend another 69 hours trying to complete every challenge to get an A, to then unlock whatever the ultimate component is going to be.

A lot of people who are going to be interested inNuts & Boltswill be fans of the original, but you're not just aiming the game at them, right...?

Mayles: Oh no, certainly not. Our fan base will only shrink in time, it doesn't increase. Obviously we have to appeal to new fans. It's difficult. You look back for tradition's sake and put stuff in there that'll appeal to old fans, but I think it's more important to have an eye on the future. We could quite easily have churned out a very shiny, high-polygon traditional Banjo game, but that wouldn't have attracted too many new fans to be honest. I think a lot of the current Xbox players, or people that are considering buying an Xbox, would love to then say, "Oh, it's just more of the same. Galaxy is better, blah blah blah".

  • 1
  • 2

Current page: Page 1

Next Page Page 2
CATEGORIES
Xbox Platforms
Gavin _Ogden
Latest in Action
Grand Theft Auto VI screenshot
Grand Theft Auto 18 years later, GTA 6 redeems Grand Theft Auto's most annoying meme by turning it into something useful
 
 
GTA 6
Grand Theft Auto Everything confirmed about GTA 6 animals so far
 
 
Bill Skarsgard in his costume for PHYSINT
Action Games Apparent new Physint concepts include a mech that looks like Metal Gear Rex's twin
 
 
GTA 6 screenshot from edge magazine which shows a nice environment shot of Vice City in the sun
Grand Theft Auto GTA 6 map size is so big it rivals GTA 4, GTA 5, and Red Dead Redemption 2's combined
 
 
Assassin's Creed Black Flag Resynced screenshot from trailer showing edward kenway and james kidd standing in front of table with a treasure map on it
Assassin's Creed Ubisoft is done with Assassin's Creed remakes for now after Black Flag Resynced, Hexe update coming 2027
 
 
Gears of War: E-Day screenshot
Gears of War Making Gears of War: E-Day an Xbox console exclusive hasn't helped Microsoft, analyst finds
 
 
Latest in Features
The Witcher 3 screenshots from quest 'A Towerfull of Mice', depicting scenes of a gloomy river and tower haunted by a Plague Maiden
RPGs I discovered The Witcher 3 Remastered's most psychedelic quest 10 years too late
 
 
Horde players chat around a campfire in World of Warcraft: Forever, with the orange GamesRadar+ Big Preview branding
World of Warcraft 8 vital ways that WoW: Forever is different from Retail and Classic
 
 
Phantom Blade Zero warriors
Action RPGs Phantom Blade Zero has the perfect solution to Elden Ring's biggest buzzkill
 
 
Ghost Rider holds Malekith by the throat and forces the Penance Stare upon him
Tabletop Gaming Marvel's newest character was born out of a shared need with Magic: The Gathering's Darkhold Destiny set
 
 
An in-game character model of a Skyborne - a sort of blue-skinned elf - in World of Warcraft: Forever, with the orange GamesRadar+ Big Preview branding
World of Warcraft After 22 years, World of Warcraft: Forever has finally sold me on Blizzard's undying MMO – now I never want to leave
 
 
(L-R): Saheli Khan as Pavi and Aishwarya "Aishu" Devan as Nisha in Avatar: Seven Havens, episode 2, season 1, streaming on Paramount+, 2026. Photo credit: Paramount+
Animated Shows Avatar: Seven Havens season 1 ending explained: What happened to Pavi and Nisha's parents? How does it set up season 2?
 
 
LATEST ARTICLES
  1. "One thing I can be confident of is that it’s gonna be really good at cinematic storytelling"
    1
    Star Wars: Fate of the Old Republic could be going for a "simple hero's journey," says BioWare vet
  2. 2
    Why is PC gaming outpacing consoles? "PC players have a bit more choice," analyst says
  3. 3
    Jagex explains RuneScape Reignited plans, an MMO relaunch so divisive it was canceled in weeks
  4. 4
    The Blood of Dawnwalker devs want to make RPGs that "we ourselves want to play" and not chase trends
  5. 5
    "Don't buy Marathon as a donation," Bungie boss says as players worry Destiny 2's fate hinges on it

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...