Balatro
Latest about Balatro

Balatro creator hits back at AI art spread on the roguelike's subreddit: "I don't use it in my game, I think it does real harm to artists of all kinds"
By Kaan Serin published
News Localthunk lands on the anti side of the AI art fence

After stepping away from Balatro for 3 months, the developer only resumed work "because I was bored but the internet was out so I couldn't play Rocket League"
By Issy van der Velde published
News Breaks are important

Balatro creator says it's "useless" for him to give advice to other devs because "I only have one data point" and it was a 5 million-sale success story
By Issy van der Velde published
news This industry moves too fast to follow anyone's footsteps

Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
By Kaan Serin published
News Well, of course

Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
By Scott McCrae published
News "All I knew about Steam is that there were about a million games on there and that very few could realistically make a living"

From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
By Scott McCrae published
News The momentum from this break led the developer to consider publicly releasing a game for the first time

Balatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game"
By Scott McCrae published
News "This is from Slay the Spire (see? Told you I’d steal from it)"

"I was in super crunch mode": Balatro creator opens up on the toll the stress of indie development took on his "physical and mental health"
By Dustin Bailey published
News "I really struggled with my physical and mental health"
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