B-Boy review

You'll need footwork, flava and incredibly fast fingers!

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As you practice new moves and variations (windmills come in Coffin, Nutcracker and No-Hands flavours), you'll also get the skills to transition between them more fluidly, widening your options and allowing more elaborate combos. It takes a bit of getting used to, but nailing a perfect throwdown's a genuine thrill.

In fact, the only thing that lets B-Boy down is that it feels a little bit... sloppy. From basic game design (the beats are orange and so are half the surfaces you dance on) to silly oversights (you can 'diss' when you're on the sidelines, but you don't get bonus points for doing it when your opponent crashes, which seems like a shame), B-Boy's full of little missed opportunities.

Above: Holding freezes earns you big points, even though it's frowned on in reality

More info

GenreFighting
DescriptionA dancing/fighting game that secretly is an ad for shoes you can't afford. And by "secretly" we mean "obviously."
Platform"PS2","PSP"
US censor rating"Teen","Teen"
UK censor rating"3+","3+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Joel Snape
Joel Snape enjoys Street Fighter V, any sandbox game that contains a satisfyingly clacky shotgun and worrying about the rise of accidentally-malevolent super-AI. He's also the founder-editor of livehard.co.uk, where he talks a lot about working out.