Latest articles by Edge Staff

Apple Arcade ushers in a new, more positive era for mobile games
By Edge Staff published
Feature Apple has really delivered with Arcade, one of the best subscription services in the gaming space

Hands-on with Psychonauts 2: A sequel that delights in the chaos of its mind-bending mischief
By Edge Staff published
Feature Psychonauts 2 continues to spark joy with every mind-bending mission

Kerbal Space Program 2 is more accessible than its predecessor, but no less punishing
By Edge Staff published
Feature How a landmark space sim is leaving its home solar system behind for new horizons

"This game has a very special place in my heart": Eiji Aonuma on revisiting The Legend of Zelda: Link's Awakening
By Edge Staff published
Feature 25 years after its release, Eiji Aonuma explains why it’s the right time to revisit link’s weirdest adventure

Why Fire Emblem: Three Houses' five-year gap is its smartest storytelling decision
By Edge Staff published
Feature Three Houses makes a persuasive case for more developers to consider using time skips

Minecraft Earth, the groundbreaking future of the biggest game in the world, stars in the new issue of Edge magazine
By Edge Staff published
New Issue Edge goes behind the scenes with the groundbreaking augmented-reality reinvention of Mojang's juggernaut

"We knew that our default gun should be very distinctive": Remembering the Gears of War Lancer, a weapon as ludicrous as it was essential
By Edge Staff published
Feature An ode to the Lancer, the iconic Gears gun designed to be "devastating from both a strategic and physiological standpoint"

Divinity: Fallen Heroes is a tactical RPG that blends the world of Divinity: Original Sin 2 with the action of XCOM
By Edge Staff published
Feature Larian Studios' follow-up to Original Sin 2 aims to carve out a space between two established genres

Planet Zoo is using procedural animation to create the most realistic animals we have ever seen in a video game
By Edge Staff published
Feature Planet Coaster makers Frontier Developments are making virtual creatures so detailed that they even breathe differently

Did the story in Days Gone suffer because it crashed up against the limitations of sandbox storytelling?
By Edge Staff published
Feature

Mortal Kombat 11 takes some small but crucial steps towards fixing the fighting-game tutorial
By Edge Staff published
Feature As the battle moves increasingly online, tutorials in fighting games also need to evolve

Eve: Aether Wars is a 10,000-player deathmatch destined to "explore the boundaries of human achievement on a large social scale"
By Edge Staff published
Feature Eve: Online makers CCP Games and cloud-based OS startup Hadean's tech demo looks to the future of MMOs

Sekiro has players calling for an Easy mode – has FromSoftware finally gone too far this time?
By Sam Loveridge published
Feature Miyazaki games have long had a sort of adjustable difficulty; they've just made you work for it

After fixing Dark Souls on PC, this helpful modder made it a full-time job
By Edge Staff published
Feature How a hobbyist modder went from fixing PC games to helping publishers get them right first time

Ubisoft says its games aren’t political – but when viewed through a sniper scope, what isn’t?
By Edge Staff published
Feature The Division 2 is the latest in a long line of the developer trying to have its cake and eat it too

Playdate, a new handheld console backed by indie royalty, unveiled in new issue of Edge magazine
By Edge Staff published
News Edge magazine has exclusive access to Playdate, the new handheld from Panic, that will host games from the creators of Katamari Damacy, Spelltower and QWOP

In Resident Evil 7, Monster Hunter World, and now Devil May Cry 5, Capcom has shown the benefits of staying true to your roots
By Edge Staff published
Feature Capcom reborn: In praise of a publisher in new-found love with its past

Sea of Thieves found its niche by leaving enough space for the imaginative to create something unique
By Edge Staff published
Feature After a rocky year, Sea of Thieves is finally finding its rhythm

Phoenix Point and the 25-year-journey to create a spiritual sequel to legendary strategy game X-COM
By Edge Staff published
Feature Strategy gaming legend Julian Gollop on the difficulties of uniting X-COM (1994) and XCOM (2012) fans who are funding his new turn-based game

Escape evil furniture in Amanita Design's creepy new horror game Creaks
By Edge Staff published
Feature Creaks is a puzzle horror game based on 'pareidolia' – the phenomenon of seeing faces in random objects – where furniture is the enemy

4K gaming: the hardware isn't really ready, so how are developers making it happen? And what are the hidden costs?
By Edge Staff published
FEATURE Developers reveal the tricks they use to run games in 4K and how that power might be better used

Shadow of the Colossus is a cinematic masterpiece, but its true power could only come from a video game
By Edge Staff published
Feature

The making of Grand Theft Auto - From Race 'n' Chase to GTA
By Edge Staff published
Feature In celebration of Grand Theft Auto's 20th anniversary, this making-of series explores the turbulent origins of the multi-million dollar franchise.
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