Latest articles by Edge Staff

What can we learn from Metro Exodus when looking towards graphics and performance on Xbox Series X and PS5?
By Edge Staff published
Feature Is using in-house tech in 2019 an asset or a problem for studios already feeling the burn of AAA development?

Games that defined the Decade: Minecraft taught us that virtual worlds can be whatever we make of them
By Edge Staff published
Features With its game of virtual lego, Mojang created an outlet for creativity with unlimited potential

Games that defined the Decade: GTA 5 is a staggering simulation of modern-day USA
By Edge Staff published
Feature With this unbelievable sandbox, Rockstar once again redefined the open-world action genre

Games that defined the Decade: Breath of the Wild is a glimpse into the future of open-world games
By Edge Staff published
Feature With Breath of the Wild, Nintendo was able to embrace the series' roots and take it boldly into the future

PlayStation 25th Anniversary: How Sony created the console that redefined the game industry
By Edge Staff published
Feature How one question sparked an industry revolution: "Are you going to sit back and accept what Nintendo did to us?"

The making of Half-Life 2: Valve takes us behind the scenes of its narrative masterpiece
By Edge Staff published
Feature Gabe Newell, Marc Laidlaw, and more sit down with Edge Magazine for a behind the scenes exploration of Half-Life 2

Edge magazine issue 339 celebrates the defining games of the decade across 12 collector's edition covers
By Edge Staff published
Collector's Edition Act fast to secure a limited edition Edge boxset containing all 12 of the end of the decade covers

Apple Arcade ushers in a new, more positive era for mobile games
By Edge Staff published
Feature Apple has really delivered with Arcade, one of the best subscription services in the gaming space

Hands-on with Psychonauts 2: A sequel that delights in the chaos of its mind-bending mischief
By Edge Staff published
Feature Psychonauts 2 continues to spark joy with every mind-bending mission

Kerbal Space Program 2 is more accessible than its predecessor, but no less punishing
By Edge Staff published
Feature How a landmark space sim is leaving its home solar system behind for new horizons

"This game has a very special place in my heart": Eiji Aonuma on revisiting The Legend of Zelda: Link's Awakening
By Edge Staff published
Feature 25 years after its release, Eiji Aonuma explains why it’s the right time to revisit link’s weirdest adventure

Why Fire Emblem: Three Houses' five-year gap is its smartest storytelling decision
By Edge Staff published
Feature Three Houses makes a persuasive case for more developers to consider using time skips

Minecraft Earth, the groundbreaking future of the biggest game in the world, stars in the new issue of Edge magazine
By Edge Staff published
New Issue Edge goes behind the scenes with the groundbreaking augmented-reality reinvention of Mojang's juggernaut

"We knew that our default gun should be very distinctive": Remembering the Gears of War Lancer, a weapon as ludicrous as it was essential
By Edge Staff published
Feature An ode to the Lancer, the iconic Gears gun designed to be "devastating from both a strategic and physiological standpoint"

Divinity: Fallen Heroes is a tactical RPG that blends the world of Divinity: Original Sin 2 with the action of XCOM
By Edge Staff published
Feature Larian Studios' follow-up to Original Sin 2 aims to carve out a space between two established genres

Planet Zoo is using procedural animation to create the most realistic animals we have ever seen in a video game
By Edge Staff published
Feature Planet Coaster makers Frontier Developments are making virtual creatures so detailed that they even breathe differently

Did the story in Days Gone suffer because it crashed up against the limitations of sandbox storytelling?
By Edge Staff published
Feature

Mortal Kombat 11 takes some small but crucial steps towards fixing the fighting-game tutorial
By Edge Staff published
Feature As the battle moves increasingly online, tutorials in fighting games also need to evolve

Eve: Aether Wars is a 10,000-player deathmatch destined to "explore the boundaries of human achievement on a large social scale"
By Edge Staff published
Feature Eve: Online makers CCP Games and cloud-based OS startup Hadean's tech demo looks to the future of MMOs

Sekiro has players calling for an Easy mode – has FromSoftware finally gone too far this time?
By Sam Loveridge published
Feature Miyazaki games have long had a sort of adjustable difficulty; they've just made you work for it

After fixing Dark Souls on PC, this helpful modder made it a full-time job
By Edge Staff published
Feature How a hobbyist modder went from fixing PC games to helping publishers get them right first time

Ubisoft says its games aren’t political – but when viewed through a sniper scope, what isn’t?
By Edge Staff published
Feature The Division 2 is the latest in a long line of the developer trying to have its cake and eat it too

Playdate, a new handheld console backed by indie royalty, unveiled in new issue of Edge magazine
By Edge Staff published
News Edge magazine has exclusive access to Playdate, the new handheld from Panic, that will host games from the creators of Katamari Damacy, Spelltower and QWOP
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